My GURPS GM Screen

November 5, 2015 Mook 17

I love my GM screen. It’s eight glorious pages of densely-packed GURPS goodness, with at least 90% of anything I need to run any game, any time. I often say I haven’t had to crack an actual book at the […]

Fate Aspects as GURPS Advantages

September 27, 2015 Mook 6

I’ve been tinkering around with how I run GURPS lately, even more than usual, and here’s my first quick thought: using Fate Aspects as GURPS Advantages. I like the concept of Aspects, of having these descriptive tags for your character […]

Fantasy Party Quick-Start Characters

September 19, 2015 Mook 0

The latest issue of Pyramid magazine has another article on “pointless” character creation, this time for Monster Hunters, putting me in that frame of mind — so, I whipped up an archetypical fantasy party (at the “Heroic” level) using my […]

Creating The Warriors – Part 2

September 12, 2015 Mook 0

Part 1 of this post¬†looked at nailing down the adventure idea, expanding it a bit, coming up with some¬†pre-gen characters, and starting to flesh out the details, which is the step continuing here. Remember, if you‚Äôre just looking for the […]

Creating The Warriors – Part 1

September 10, 2015 Mook 2

Thursday is GURPS Day! And we will definitely be getting our GURPS on, but I’ve had to change up the schedule a bit. I attended the ever-wondrous Gateway 2015¬†convention this past weekend, and had planned to post a recap of […]

More Powerful Quick-Start Characters

August 29, 2015 Mook 7

I was tinkering with the GURPS Quick-Start Character Creation system I posted a while back, and added a few tweaks for more powerful characters. As mentioned in the original article, the system can easily be modified by changing the underlying […]

Using Mixed Dice for GURPS

March 21, 2015 Mook 0

Spurred by a recent online discussion, I realized that I’ve mentioned these tips in various places, but maybe not all together in one place. These are just a few ways to¬†incorporate dice of different colors and/or sizes into your GURPS […]

My GM Kit

February 26, 2015 Mook 21

A question I come across a lot is, “What do you use when running games? What’s in your GM bag?” Many of us love to peek at the doodads and fiddly bits other GMs bring to the table, so rather […]

GURPS for New Players

January 20, 2015 Mook 6

“What’s the best way to introduce GURPS to new players?” is an incredibly common GM question (just this weekend I came across three different conversations), so I thought I’d post¬†some of the ways I go about it. Depending on the […]

GURPS Quick-Start Character Sheet

December 31, 2014 Mook 7

I’ve created a very simple GURPS character sheet that I thought others might find useful — the front has the character sheet itself and a summary of the quick character creation rules from my recent “Seven-Minute GURPS Character”¬†post; the back […]

GURPS Quick-Start Character Creation

October 26, 2014 Mook 10

(Note: there’s a more current version of the rules described below in this post.) Continuing with the “making GURPS quicker and more streamlined” theme of¬†the last¬†couple¬†of posts, here is a submission from last year outlining a “quick and dirty” system […]

Fate Points in GURPS

October 15, 2014 Mook 5

I recently posted about ways to run GURPS in the style of Fate and made mention of the GURPS PDF Power-Ups 5: Impulse Buys, saying “This would be the book for GMs looking for¬†something like the Fate Points economy in […]

GURPS and Fate: Two Sides of the Same Coin

September 11, 2014 Mook 6

Over the past few years, I have had the great fortune to play in many, many convention games of Fate, run by some of the best GMs involved with it. It is, in a nutshell, a fantastic¬†RPG. I often note¬†that, […]

More Reaction to “How to Be a GURPS GM”

August 22, 2014 Mook 2

This will likely be the last “How to Be a GURPS GM” post for a bit, but there were a few more¬†reader comments¬†that I wanted to share! “Any book that we can point to when someone expresses confusion or timid […]

Reaction to “How to Be a GURPS GM”

August 11, 2014 Mook 3

It has been an amazing weekend since the release of “How to Be a GURPS GM,” with friends from far and wide heaping congratulations and virtual cheers. I’ve also been scouring the internet daily to see what the reception has […]