Your First Melee Combat

August 19, 2015 Mook 6

Welcome back, GURPers (GURPies? No…), to another post for anyone “New to GURPS.” This week, now that we’ve learned all about skills and how to use them, we look at one specific skills subset — combat, a bit of the […]

Your First Influence Rolls

August 10, 2015 Mook 4

Another week, another “New to GURPS” post! Apologies if you were expecting the first melee combat today — I realized that I’ve made no mention of Reaction rolls or Influence rolls up to this point and, since those mechanics are […]

Your First Skill Contests

August 3, 2015 Mook 8

Last week’s release in the “New to GURPS” series talked about using those nifty skills your character has to attempt things in the game world — hot-wiring a car, preparing the perfect rack of lamb, creating a forged painting, whatever. You basically […]

The Warriors: Come Out to Play (Gateway 2015)

July 31, 2015 Mook 0

The Warriors: Come Out to Pla-ay My next convention game will be at Strategicon’s Gateway 2015 (running under GURPS 4th Edition): “When all hell breaks loose at the giant gang meeting in the Bronx, four members of “The Warriors” – […]

Your First Skill Checks

July 26, 2015 Mook 4

In the first post of the “New to GURPS” series, we used the free introductory rules in GURPS Lite to create a simple-yet-dashing cowboy,  In this post, he will become our unwitting guinea pig as we explore a bit about skill […]

Your First Character

July 21, 2015 Mook 4

In this, the first post of the “New to GURPS” series, we’re going to put together a really bare-bones character to fiddle with as we take our initial steps into the GURPS playground. He won’t be a “full” character, one you […]

New to GURPS – Welcome!

July 19, 2015 Mook 17

Welcome to the first post of my “New to GURPS” series. GURPS is a fantastically broad and simple tabletop RPG, one that can be used for all sorts of games while always maintaining the same elegant core. Spartan warriors, powerful wizards, anthropomorphic […]

My Piles o’ Dice

May 9, 2015 Mook 2

In the spirit of recent posts about my GM kit and using mixed dice for GURPS, here is a look at the dice I’ve currently got rattling around in various boxes, bags, and pouches. During my “Great Purge of ’90-Something,” when […]

Using Mixed Dice for GURPS

March 21, 2015 Mook 0

Spurred by a recent online discussion, I realized that I’ve mentioned these tips in various places, but maybe not all together in one place. These are just a few ways to incorporate dice of different colors and/or sizes into your GURPS […]

My GM Kit

February 26, 2015 Mook 21

A question I come across a lot is, “What do you use when running games? What’s in your GM bag?” Many of us love to peek at the doodads and fiddly bits other GMs bring to the table, so rather […]

GURPS for New Players

January 20, 2015 Mook 6

“What’s the best way to introduce GURPS to new players?” is an incredibly common GM question (just this weekend I came across three different conversations), so I thought I’d post some of the ways I go about it. Depending on the […]

GURPS Quick-Start Character Sheet

December 31, 2014 Mook 7

I’ve created a very simple GURPS character sheet that I thought others might find useful — the front has the character sheet itself and a summary of the quick character creation rules from my recent “Seven-Minute GURPS Character” post; the back […]

GURPS Quick-Start Character Creation

October 26, 2014 Mook 10

(Note: there’s a more current version of the rules described below in this post.) Continuing with the “making GURPS quicker and more streamlined” theme of the last couple of posts, here is a submission from last year outlining a “quick and dirty” system […]

Fate Points in GURPS

October 15, 2014 Mook 5

I recently posted about ways to run GURPS in the style of Fate and made mention of the GURPS PDF Power-Ups 5: Impulse Buys, saying “This would be the book for GMs looking for something like the Fate Points economy in […]

GURPS and Fate: Two Sides of the Same Coin

September 11, 2014 Mook 6

Over the past few years, I have had the great fortune to play in many, many convention games of Fate, run by some of the best GMs involved with it. It is, in a nutshell, a fantastic RPG. I often note that, […]