As I’ve mentioned a couple times before, I’m GMing a new monthly GURPS Cyberpunk game over the meeting app Zoom… and it starts tomorrow! I’m still throwing a few things together for the first game, but I wanted to take a quick break and post some thoughts about it the way I do for the one-shots.
It’s actually been a few years now since I’ve GMed an ongoing campaign — all my gaming has been at conventions — so, I’m a bit anxious about shaking off the cobwebs. Hopefully it’ll all come flooding back, like riding a bike or shaving a Wookie. It doesn’t hurt that the players are all (Kimi, Tyler, Elspeth, Bill) top-shelf gamers I’ve been lucky enough to meet through the Happy Jacks RPG Podcast (which you should totally be listening to. Why aren’t you listening?! Subscribe!)
Once we had chatted a bit and decided to get together for a game, the obvious question was… What should we play? So, I sent out a short handout for everyone with three campaign options that seemed fun:
The vote was unanimous for The Zone.
I freely admit to a soft spot for the cyberpunk genre. “Neuromancer” was a mind-blower to a younger man, and one of my favorite campaigns of all time was cyberpunk (be kind if you follow the link, that material is ancient in Internet years). So there’s a lot of excitement mixed in with that anxiety! I really, really hope it kicks off well.
After that, I followed up with a (slowly growing) player document to give some sense of the world and ways the PCs might fit into it (along with a little on GURPS mechanics and character creation). Tomorrow’s “session zero” will give us a chance to discuss the setting, what we’re looking for out of the game, and get our little crew of cyber-criminals created. In their “absolutely embryonic and subject to change” state, so far we’ve got:
Clearly, much of the story will be taking place in The Zone, so the ideas have begun percolating. First, though… let’s get through character gen! Looking forward to tomorrow. Cyber-fingers crossed!
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