Howdy Folks!
Steve Jackson Games’ virtual convention this weekend, FnordCon2, was very informative and entertaining, but all hope is not lost if you weren’t able to attend. Over the next few podcasts I’ll go over some of the GURPS and company-related news and quotes that caught my attention, starting with the GURPS Panel from Saturday night. Enjoy!
Download: Game Geekery Podcast 02 | Duration: 10:08 | Size: 7.5 MB
01:08
Douglas Cole’s in-the-works Powered by GURPS game, “Secret Wars,” and fast character creation (Correction to audio: this will not be a boxed set!)
“I love that character generation of ‘make a couple choices and get playing.'” — Douglas Cole
02:03
GURPS slowly branching more into the tabletop arena.
“We’re also trying to kind of branch out in some ways to deal with the way the gaming market is now as opposed to how it was when GURPS was first created… and we’re certainly looking into more of a presence on virtual tabletop.” — Alain Dawson
03:02
Fans streaming more of their GURPS games
“We did, I think it was an 8-week series for ‘Fantasy Trip.’ We have never done one for GURPS. We would be very encouraging to a play group that wanted to do one for GURPS, but whether we would do one ourselves? I don’t think so, at least until we build a better video studio.” — Steve Jackson
04:10
Using GURPS for story-driven, narrative-focused games (and SJ and Kromm critical my heart hit location!)
“That’s not GURPS. That’s asking GURPS to do something that it doesn’t do. If somebody wants to play PbtA, they should do that. GURPS is a great big toolbox, and it doesn’t make sense to sit on a toolbox and then try to, I don’t know, drive nails with your fists. Better not to bother with the toolbox in that case.” — Steve Jackson
“There are limits to what you can do with a tool that was never intended for a job.” — Kromm
06:24
Fans creating GURPS discussion and rules videos.
“They’d be good subjects for YouTube videos. I don’t think it’s really what Steve Jackson Games should be doing with its time because I think that what you really need is a gamer talking to another gamer, not some game designer saying ‘Look how wonderful and easy my system is.'” — Kromm
07:25
Bunnies & Burrows!
“There are some settings that really push GURPS hard. Bunnies & Burrows might very well work better with a zero-crunch system.” — Steve Jackson
08:13
There will never be a GURPS OGL until the heat death of the universe.
“I’d probably have to die first. I’m not a big fan of what the OGL did for WotC/Hasbro, and I would resist one around here.” — Steve Jackson
Other Panels/AMAs to discuss:
Friday 7pm AMA: Steve Jackson
Friday 8pm PANEL: Online Tabletops
Saturday 8pm PANEL: GURPS (episode 02)
Saturday 9pm AMA: Kromm (episode 03)
Sunday 11am AMA: Phil Reed
Sunday 3pm AMA: What’s New at SJG
Sunday 5pm AMA: Steve Jackson II
Sunday 6pm Final Wrap Up
Please let me know if you have any questions or suggestions. Thanks!
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I fully agree with the comment on using GURPS for narrative focused games. Roll 3d6 works for most things.
There is the added bonus that a game that has lulls in the narrative has space that can be filled with more crunch as required as the detail dials of gurps can be adjusted on the fly.
(E)
Very nice. Well paced; no longer than it needed to be. And you do have a good voice for podcasting!
Do you plan to continue, and if so, to offer the podcast through the usual online services?
Listened to the podcast. Good job.
Couldn’t “attend” FnordCon2.
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