Location, Location, Location!

March 8, 2017 Mook 8

And a joyful GURPSDay¬†to all the GURPies, GURPSers, and GURPSaholics! Enjoy the day of plenty. In GURPS combat,¬†where you damage an opponent can have as big an impact as¬†how much¬†damage you inflict, so today I thought I’d look at how […]

“Hare Today, Gone Tomorrow,” Post-Con Wrap Up

February 22, 2017 Mook 8

A wondrous GURPSDay¬†to all! Thanks for stopping by to see what Game Geekery is¬†up to this week. It’s bunnies. Specifically, a look at how my convention adventure, “Hare Today, Gone Tomorrow,” played out at the tables with three disparate groups […]

Hare Today, Gone Tomorrow (for Orccon 2017)

February 15, 2017 Mook 3

Happy¬†GURPSDay, all! The glorious weekly floodgates are again wide open — slake your GURPS thirst. Short post today as I have a lot of little things to finish up before Orccon 2017 this weekend. Hope to see you there! Say […]

Creating ‚ÄúHare Today…‚ÄĚ ‚Äď Part 2

February 8, 2017 Mook 2

Happy¬†GURPSDay, folks! “By the pricking of my nose, this is where the game prep goes.” Today is part two of the adventure creation for “Hare Today, Gone Tomorrow,” the GURPS Bunnies & Burrows sequel I’m GMing at Orccon in just […]

GURPS Skills: How Do I…

February 2, 2017 Mook 6

And a hap-hap-happy¬†GURPSDay¬†to all! We’ve somehow clawed our way through another week and our reward, the pot of gold beneath the rainbow, is another bounty of GURPS offerings from the wide and varied blogosphere. Indulge! Today, I’m talking about skills. […]

Creating “Hare Today…” – Part 1

January 19, 2017 Mook 2

Greetings, GURPSers, far and wide. I hope you enjoy the weekly feast of¬†GURPSDay¬†goodies out there today! A few years back at Gateway 2014, I ran a game loosely based on the adventure “The Herbmaster’s Plea” from the back of the […]

Requiem, The Cartoon Finale

January 12, 2017 Mook 10

Happy¬†GURPSDay, folks! Get out there and enjoy the weekly bonanza of GURPS goodness. Since last week’s post on a Presto-inspired magic system, I’ve gotten a few questions via the Discord server and email about the convention game it was written […]

Random Horror Gaming

October 27, 2016 Mook 4

Happy “last GURPSDay¬†before Halloween,” GURPS ghouls! In honor, today’s post outlines a simple system for generating a random horror game for you to GM off-the-cuff. This is¬†not going to provide you with pre-gen characters, maps, and a detailed background. Instead, […]

Halloween One-Shots

October 20, 2016 Mook 13

Greetings, Folks! GURPSDay¬†is again upon us, bringing with it dozens of new blog posts from all over the community. It’s like trick-or-treating, but with awesome GURPS content instead of candy! With Halloween just around the corner, I thought it would […]

“Hell on Wheels,” Post-Con Wrap Up

September 15, 2016 Mook 15

Happy¬†GURPSDay¬†everyone! It’s been another week of big news for the GURPS community as the Dungeon Fantasy RPG Kickstarter continues roaring towards full funding (and now has a contest on their forums, if you’d like a chance at a free copy). […]

Two Important GMing Lessons

September 7, 2016 Mook 3

A fine and festive¬†GURPSDay¬†to all! I ran my “Hell on Wheels” GURPS biker/werewolf game at last weekend’s Gateway 2016 convention, and it went really¬†well¬†— I had an absolute blast GMing it every time, and all three groups said they had […]

More Thoughts on Hell on Wheels

August 18, 2016 Mook 1

Happy (on time!) GURPSDay, folks. I hope you’re out there readin’ your little tails off. Though I haven’t actually put pen to paper yet, I spent this week bandying about ideas for my next convention game, “Hell on Wheels” (mentioned […]

Hell on Wheels (for Gateway 2016)

August 12, 2016 Mook 7

Happy post-GURPSDay¬†day! You may¬†have noticed I missed the Thursday deadline this week. Sorry about that! Occupational hazard from working overnights… I fell asleep, plain and simple, just passed out in front of the computer and didn’t wake up until it […]