Creating “Hare Today…” – Part 1

January 19, 2017 Mook 2

Greetings, GURPSers, far and wide. I hope you enjoy the weekly feast of GURPSDay goodies out there today! A few years back at Gateway 2014, I ran a game loosely based on the adventure “The Herbmaster’s Plea” from the back of the […]

Requiem, The Cartoon Finale

January 12, 2017 Mook 9

Happy GURPSDay, folks! Get out there and enjoy the weekly bonanza of GURPS goodness. Since last week’s post on a Presto-inspired magic system, I’ve gotten a few questions via the Discord server and email about the convention game it was written […]

Random Horror Gaming

October 27, 2016 Mook 4

Happy “last GURPSDay before Halloween,” GURPS ghouls! In honor, today’s post outlines a simple system for generating a random horror game for you to GM off-the-cuff. This is not going to provide you with pre-gen characters, maps, and a detailed background. Instead, […]

Halloween One-Shots

October 20, 2016 Mook 13

Greetings, Folks! GURPSDay is again upon us, bringing with it dozens of new blog posts from all over the community. It’s like trick-or-treating, but with awesome GURPS content instead of candy! With Halloween just around the corner, I thought it would […]

“Hell on Wheels,” Post-Con Wrap Up

September 15, 2016 Mook 14

Happy GURPSDay everyone! It’s been another week of big news for the GURPS community as the Dungeon Fantasy RPG Kickstarter continues roaring towards full funding (and now has a contest on their forums, if you’d like a chance at a free copy). […]

Two Important GMing Lessons

September 7, 2016 Mook 1

A fine and festive GURPSDay to all! I ran my “Hell on Wheels” GURPS biker/werewolf game at last weekend’s Gateway 2016 convention, and it went really well — I had an absolute blast GMing it every time, and all three groups said they had […]

More Thoughts on Hell on Wheels

August 18, 2016 Mook 1

Happy (on time!) GURPSDay, folks. I hope you’re out there readin’ your little tails off. Though I haven’t actually put pen to paper yet, I spent this week bandying about ideas for my next convention game, “Hell on Wheels” (mentioned […]

Hell on Wheels (for Gateway 2016)

August 12, 2016 Mook 7

Happy post-GURPSDay day! You may have noticed I missed the Thursday deadline this week. Sorry about that! Occupational hazard from working overnights… I fell asleep, plain and simple, just passed out in front of the computer and didn’t wake up until it […]

PCs as Ship Crew, Part 2

August 4, 2016 Mook 4

And a wonderful GURPSDay to you all! Thanks for including Game Geekery in your RPG reading circuit. Today is a follow up to the popular “PCs as Ship Crew” post from a few weeks back, which generated quite a bit of […]

GM Convention Tips, The Sequel

July 28, 2016 Mook 2

A most lovely GURPSDay to all! Time once again to enjoy the bounty of GURPS goodness that Thursdays bring. One of the generous and so-appreciated Game Geekery Patrons recently asked me about tips for running an in-store GURPS demo, which is a […]

PCs as Ship Crew

July 14, 2016 Mook 9

Whee! Happy GURPSDay! So, I’ve been thinking… “A small ship’s crew living and working together from job to job” is pretty close to perfection as far as setups for an RPG go. I mean, it’s got everything, whether it’s in space or […]

“Beware the Boogeyman,” Post-Con Wrap Up

June 1, 2016 Mook 7

Another GURPSDay, folks, another ocean of super-delicious GURPS material to swim in! I hope you had a fun and relaxing long weekend (if you had one). Myself, I was enjoying the people and games (and sleep… lots and lots of glorious sleep) […]

Creating “Beware the Boogeyman” – Part 2

May 4, 2016 Mook 0

Another GURPSDay, another avalanche of great GURPS material from all across the web! Here at Game Geekery, I’m posting Part 2 of “Creating ‘Beware the Boogeyman‘” from the “Adventure Creation” series. Last week, I set down some very broad ideas […]

Creating “Beware the Boogeyman” – Part 1

April 27, 2016 Mook 6

Happy GURPSDay! It’s once again time to feast on all the GURPS-y Goodness that Thursdays bring. Meanwhile, the Gamex 2016 convention is coming up in just about a month, so I started thinking about what game to run. I eventually […]

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