More Tokens in Combat

June 1, 2014 Mook 4

I recently ran a couple of GURPS games at Gamex 2014, and stumbled upon a great method for pairing colored tokens and dice to speed up large combats. The encounter called for the four PCs to fight against eight NPC creatures […]

Using Mixed Dice for GURPS

March 21, 2015 Mook 0

Spurred by a recent online discussion, I realized that I’ve mentioned these tips in various places, but maybe not all together in one place. These are just a few ways to incorporate dice of different colors and/or sizes into your GURPS […]

Streamlining GURPS

January 14, 2016 Mook 9

Happy Thurpsday, folks! Today’s musings and random neuron misfirings are about streamlining GURPS at the table, while you’re running it. It is known, far and wide, that GURPS is “mah jam,” and I love how detailed it can be when I want […]

Streamlining GURPS, Part Two

January 21, 2016 Mook 2

Happy Thurpsday, and welcome to another weekly dose of GURPS-y goodness! Today I’d like to share a few more thoughts on streamlining your games to go along with last week’s post and some of the others I’ve posted previously. First, let’s talk […]

Streamlining GURPS, Part Three: Tokens

February 24, 2016 Mook 12

Gargantuan GURPSDay greetings, GURPaholics! In “Streamlining GURPS” parts One and Two, I talked about a host of rules tweaks and options for speeding up combat at the table. This post is about streamlining as well, but through the use of tokens […]

Streamlined Spell Casting

January 5, 2017 Mook 3

Howdy, folks, and welcome to the first GURPSDay (and Game Geekery post) of 2017! Fully 2/3 of the voters in last week’s end-of-year poll voted for more “Streamlining GURPS” posts as their #1 choice, so that seemed a good place to start […]