Happy GURPSDay, folks — hard to believe we’re already in March.
Before I hunker down in a comfy chair with a tablet and a drink to catch up on today’s bumper crop of GURPS blog posts, I wanted to make sure you all know about the truly wonderful and endlessly customizable Phoenix character sheet for the official GURPS Character Assistant (sadly, it will do you no good if you make characters by hand or with GCS).
The Phoenix sheet is super-duper tweakable, and you can show, hide, or move around almost everything. Want Skills on page 1? Equipment on the last page? Portrait at the top right of page two? Start tweaking! And when you’re done, when you have the sheet set up just the way you want it, you can save a separate profile for each and every character so you don’t have to fiddle with the settings every single time (i.e., Phoenix: Lord Varsoo, Phoenix: Bubba Jones, Phoenix: Wizards, whatever — just click the ‘Save Profile As’ button on the Character Sheet Options page and you can reuse those settings for any other characters).
Here’s a quick look at just a few of the ways I’ve used Phoenix for some past pre-gen PCs. There are also examples of sheet configurations on the Phoenix download page.
If you prefer a single document to individual images, you can download a PDF of all the characters. You can also download the Phoenix profiles for the sheets below (unzip the .ini files to your hard drive, open GCA, go to “Character Sheet Options,” and choose the “Import from file” icon from the far right).
The first is Elriss, a very basic (alien) character from a streamlined game set in the multi-dimensional city of Cynosure:
Page One has Attributes, Defenses, Advantages/Disadvantages, Skills, Melee and Ranged Attacks. Page Two has Equipment and numerous useful Tables (Encumbrance, Lifting Limits, Hit Location penalties, things like that). Simple enough, and easy to find what you need.
Notice some of the useful info enabled on even a basic Phoenix sheet:
A slightly more detailed character, this is Joe, a member of the Science Ninja Team Gatchaman:
The format is similar, but because Joe has more Advantages and Skills than Elriss I’ve moved the Melee and Ranged attacks to Page Two (and added a character picture).
Another similar setup, with minor tweaks tailored to the specific game (I wanted the Portrait prominently on the front, as well as a Notes section listing prior arrests), this is Dominic, a meth-dealing biker from Hell on Wheels:
Getting a bit more complex now, this is Milo, a Halfling hedge wizard from a GURPS game set in the Forgotten Realms:
Here I’ve moved the Defenses to Page Two and some of the Tables to Page One, but the biggest change is the inclusion of a Spell List (Levels and Points Spent) on Page Two, and a full Grimoire on Page Three. I also enabled the Campaign Log on Page Four (tracks awarded CP as the game progresses).
And finally, here is Tyler James, an elite special forces medic and rifleman:
He has a lot of skills, so I moved those to their own page on Page Two and moved his Melee and Ranged Attacks to Page One (where I’ve enabled the option to print out the effects of various HP/FP thresholds, at the upper right). He also has a lot of Equipment, which is on Page Three along with Defenses. Page Four is nothing but a Notes blocks containing info on Maneuvers, Postures, Hit Locations, and Range Penalties.
As you can see, Phoenix gives you a lot of control over how you present character information on the sheet. It can take some time to tweak things exactly the way you want them, but that’s because there are just so many options! I can’t even imagine using GCA without it anymore. Does anyone not like this sheet?!
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