Streamlining GURPS, Part 3: Tokens

February 24, 2016 Mook 12

Gargantuan GURPSDay greetings, GURPaholics! In “Streamlining GURPS” parts One and Two, I talked about a host of rules tweaks and options for speeding up combat at the table. This post is about streamlining as well, but through the use of tokens […]

Locus: A Needle in Infinite Haystacks

February 17, 2016 Mook 4

Happy GURPSDay, GURPS aficionados! This past weekend was the always fun Orccon convention, where I ran an adventure set in my multi-dimensional city of Locus. The players all seemed to have a great time, and their feedback on the setting was […]

GM Convention Tips

February 10, 2016 Mook 9

Happy GURPSDay, Children of the GURPS! In direct contradiction to the tips I’m about to post, I am crazy far behind in my game prep for Orccon, especially considering I’m GMing in the first slot which is less than 48 […]

GURPS Monsters and Foes

February 4, 2016 Mook 6

Happy GURPSDay, GURPS fanatics! I hope your week since the last post has been filled with games and good times. So… monsters and foes. Despite what I frequently hear both online and off, GURPS does have stats for a bajillion […]