GURPS and Fate: Two Sides of the Same Coin

September 11, 2014 Mook 6

Over the past few years, I have had the great fortune to play in many, many convention games of Fate, run by some of the best GMs involved with it. It is, in a nutshell, a fantastic RPG. I often note that, […]

Fate Points in GURPS

October 15, 2014 Mook 5

I recently posted about ways to run GURPS in the style of Fate and made mention of the GURPS PDF Power-Ups 5: Impulse Buys, saying “This would be the book for GMs looking for something like the Fate Points economy in […]

Fate Aspects as GURPS Advantages

September 27, 2015 Mook 4

I’ve been tinkering around with how I run GURPS lately, even more than usual, and here’s my first quick thought: using Fate Aspects as GURPS Advantages. I like the concept of Aspects, of having these descriptive tags for your character […]

GURPS/Fate Core Skill List

September 20, 2018 Mook 1

Happy GURPSDay, gamer folks! Enjoy the mountain of RPG goodness out there today! I’ve already ruminated before on Fate Points in GURPS and Fate Aspects as GURPS Advantages; today’s offering is a breakdown of all the GURPS skills and which […]