Creating a Cynosure Romp – Part 1

March 7, 2013 Mook 6

Probably the most common question any GM is asked, behind “Do you do it for the money, the prestige, or the groupies?”, is “How do you create your adventures?” In these posts I’ll be dissecting a recent convention game I […]

Creating a Cynosure Romp – Part 2

March 16, 2013 Mook 2

This is Part 2 of my dissection of game prep for a recent GURPS convention adventure — if you need to catch up, Part 1 is here. When last we left my brain, I had 8 pre-gen characters in very rough form. […]

Creating The Warriors – Part 1

September 10, 2015 Mook 1

Thursday is GURPS Day! And we will definitely be getting our GURPS on, but I’ve had to change up the schedule a bit. I attended the ever-wondrous Gateway 2015 convention this past weekend, and had planned to post a recap of […]

Creating The Warriors – Part 2

September 12, 2015 Mook 0

Part 1 of this post looked at nailing down the adventure idea, expanding it a bit, coming up with some pre-gen characters, and starting to flesh out the details, which is the step continuing here. Remember, if you’re just looking for the […]

GM Convention Tips

February 10, 2016 Mook 9

Happy GURPSDay, Children of the GURPS! In direct contradiction to the tips I’m about to post, I am crazy far behind in my game prep for Orccon, especially considering I’m GMing in the first slot which is less than 48 […]

Creating “Beware the Boogeyman” – Part 1

April 27, 2016 Mook 6

Happy GURPSDay! It’s once again time to feast on all the GURPS-y Goodness that Thursdays bring. Meanwhile, the Gamex 2016 convention is coming up in just about a month, so I started thinking about what game to run. I eventually […]

Creating “Beware the Boogeyman” – Part 2

May 4, 2016 Mook 0

Another GURPSDay, another avalanche of great GURPS material from all across the web! Here at Game Geekery, I’m posting Part 2 of “Creating ‘Beware the Boogeyman‘” from the “Adventure Creation” series. Last week, I set down some very broad ideas […]

GM Convention Tips, The Sequel

July 28, 2016 Mook 2

A most lovely GURPSDay to all! Time once again to enjoy the bounty of GURPS goodness that Thursdays bring. One of the generous and so-appreciated Game Geekery Patrons recently asked me about tips for running an in-store GURPS demo, which is a […]

Creating “Hare Today…” – Part 1

January 19, 2017 Mook 2

Greetings, GURPSers, far and wide. I hope you enjoy the weekly feast of GURPSDay goodies out there today! A few years back at Gateway 2014, I ran a game loosely based on the adventure “The Herbmaster’s Plea” from the back of the […]

Creating “Hare Today…” – Part 2

February 8, 2017 Mook 2

Happy GURPSDay, folks! “By the pricking of my nose, this is where the game prep goes.” Today is part two of the adventure creation for “Hare Today, Gone Tomorrow,” the GURPS Bunnies & Burrows sequel I’m GMing at Orccon in just […]