Example Combats
Melee
Close Combat
Ranged
GURPS
General
Tidbits
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Longbow/Cloth Armor VS.
Ranged Combat - Example One (discussion) (PDF)
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ST: | 11 | HP: | 11 | Size Modifier: 0 | |
DX: | 14 | Will: | 10 | Encumbrance: 0 (14 lbs.) | |
IQ: | 10 | Per: | 10 | Basic Speed: 6.5 | |
HT: | 12 | FP: | 12 | Basic Move: 6 | |
Thrust: 1d-1 | Swing: 1d+1 |
Dodge: 8 | Parry: 9 | Block: - |
Armor: Cloth Armor* (DR 1 torso, groin, 6 lbs.), Cloth Pants* (DR 1 legs, 2 lbs.), Shoes* (DR 1 feet, 2 lbs.) [* flexible]
Longbow: 1d+1 imp; Acc: 3; Range: 150/200; RoF: 1; Shots: 1(2); ST: 11; Bulk: -8 (4 lbs. [including 10 arrows])
Skills: |
Bow - 18 (DX+4) |
Ads/Disads: |
ST: | 14 | HP: | 14 | Size Modifier: 0 | |
DX: | 12 | Will: | 10 | Encumbrance: 0 (14 lbs.) | |
IQ: | 10 | Per: | 10 | Basic Speed: 5.75 | |
HT: | 11 | FP: | 11 | Basic Move: 5 | |
Thrust: 1d | Swing: 2d |
Dodge: 8 | Parry: 9 | Block: - |
Armor: Cloth Armor* (DR 1 torso, groin, 6 lbs.), Cloth Pants* (DR 1 legs, 2 lbs.), Shoes* (DR 1 feet, 2 lbs.) [* flexible]
Spear: 1d+3 imp; Acc: 2; Range: 14/21; RoF: 1; Shots: T(1); ST: 9; Bulk: -6 (4 lbs.)
Skills: |
Thrown Weapon (Spear) - 16 (DX+4) |
Ads/Disads: |
Arthur has the higher Basic Speed, so he goes first.
Rolls 3d6 against his effective Thrown Weapon (Spear) skill of 13 (+1 for All-Out Attack (Determined), +2 for Accuracy, -6 for 20 yard range) and gets 12 - a possible hit.
As this is a Major Wound (more than 1/2 HP injury from a single blow), Arthur must check for Knockdown and Stunning (B420). He rolls 3d6 against his HT of 12 and gets 9 - he suffers no penalty beyond ordinary shock.
Rolls 3d6 against his effective Bow skill of 8 (-4 for Shock, -6 for 20 yard range) and gets 11 - a miss.
Spends 5 Movement Points (MP) to move forward 5 hexes (towards Arthur) - they are now 15 yards apart.
Spends 6 Movement Points (sprint bonus of +20%, B354) to move forward (towards Arthur) 6 hexes - they are now 9 yards apart.
Spends 6 Movement Points (sprint bonus of +20%) to move forward 6 hexes (towards Arthur) - they are now 3 yards apart.
Rolls 3d6 against his effective Bow skill of 14 (-1 for 3 yard range, -3 for Hit Location) and gets 11 - a possible hit.
As this is a Major Wound (more than 1/2 HP injury from a single blow), Zach must check for Knockdown and Stunning. He rolls 3d6 against his effective HT of 6 (-5 for Major Wound to the Vitals, B420) and gets 10 - he falls down prone and suffers Stun.
He also has less than 1/3 his HP, so his Move and Dodge are halved.
As he is below 0 HP, Zach rolls 3d6 against his HT of 11 to avoid falling unconscious and fails with a 12 - he immediately collapses into unconsciousness.
Assuming no one administers First Aid, Arthur may continue bleeding from his wounds (optional, B420). After 1 minute, he rolls 3d6 against his effective HT of 10 (-1 per 5 HP lost) and gets 12 - he loses an additional 1 HP, bringing his current HP to 4.
Over the next three minutes he succeeds on three consecutive bleeding rolls against his effective HT of 10 (-1 per 5 HP lost), so his bleeding stops.