Example Combats
Melee
Close Combat
Ranged
GURPS
General
Tidbits

Boxing/Normal Clothing VS.
Close Combat  Example One (discussion) (PDF)

ST:  12  HP:  12  Size Modifier: 0  
DX:  12  Will:  10  Encumbrance: 0 (4 lbs.)  
IQ:  10  Per:  10  Basic Speed: 6  
HT:  12  FP:  12  Basic Move: 6  
Thrust: 1d1  Swing: 1d+2 
Dodge: 9  Parry: 10  Block:  
Armor: Normal Clothing* (DR 0 arms, legs, torso, groin, 2 lbs.), Shoes* (DR 1 feet, 2 lbs.) [* flexible]
Punch: 1d cr., Reach: C (Boxing)
Kick: 1d1 cr., Reach: C,1 (DX2)
Skills: 
Boxing  14 (DX+2) 
Ads/Disads: 
ST:  10  HP:  10  Size Modifier: 0  
DX:  14  Will:  10  Encumbrance: 0 (4 lbs.)  
IQ:  10  Per:  10  Basic Speed: 6  
HT:  10  FP:  10  Basic Move: 6  
Thrust: 1d2  Swing: 1d 
Dodge: 9  Parry: 11  Block:  
Armor: Normal Clothing* (DR 0 arms, legs, torso, groin, 2 lbs.), Shoes* (DR 1 feet, 2 lbs.) [* flexible]
Punch: 1d2 cr., Reach: C (Brawling)
Kick: 1d1 cr., Reach: C,1 (Brawling)
Skills: 
Brawling  16 (DX+2) 
Ads/Disads: 
The characters' Basic Speeds are tied, so the higher DX goes first (Zach).
Uses his Step to move forward 1 hex into Arthur's hex, rolls 3d6 against his effective Brawling skill of 14 (2 for kicking) and gets 11  a possible hit. (Note that Zach doesn't have to enter Close Combat to kick, since a kick has reach "C, 1"  he simply chooses to.)
Rolls 3d6 twice against his effective Boxing skill of 11 (3 for Shock) and gets 11 and 15  one possible hit.
Rolls 3d6 against his effective Brawling skill of 15 (+4 for AllOut Attack (Determined), 5 for Hit Location: Face) and gets 13  a hit (Arthur is unable to defend, as he chose to AllOut Attack).
Zach rolls 1d2 for damage, and gets a total of 3.
As this was a hit to the Face sufficient to cause a Shock penalty, Arthur must check for Knockdown and Stunning (B420). He rolls 3d6 against his HT of 12 and gets 11  he suffers no penalty beyond ordinary shock.
Rolls 3d6 against his effective Boxing skill of 11 (3 for Shock) and gets 8  a hit (Zach is unable to defend, as he chose to AllOut Attack).
Opted to strike at "whatever target presents itself" (B400), rolls 3d6 and gets 15, a hit to the Hand; he rolls another 1d6 and gets 2, indicating the Right Hand. He then rolls 1d+2 for damage (includes +2 bonus for Mighty Blows), and gets a total of 7.
As "any crippling injury is also a major wound", Zach must check for Knockdown and Stunning. He rolls 3d6 against his HT of 10 and gets 11  he falls down prone and suffers Stun.
Rolls 3d6 against his HT of 10 and gets 12  he must choose to 'Do Nothing' again next turn.
Rolls 3d6 twice against his effective Boxing skill of 14 and gets 9 and 14  two possible hits.
As this was a hit to the Face sufficient to cause a Shock penalty, Zach must check for Knockdown and Stunning (even though he is already prone and suffering Stun, because on a failure by 5 or more or a critical failure, he would fall immediately unconscious). He rolls 3d6 against his HT of 10 and gets 10  he suffers no penalty beyond ordinary shock.
5 points of crushing basic damage to the Torso  0 DR leaves 5 points of penetrating damage. Zach's HP are reduced to 2 and his shock penalty is raised to the max of 4.
He now has less than 1/3 his HP, so his Move and Dodge are halved.
At the start of this turn Zach rolls 3d6 against his HT of 10 to avoid falling unconscious from his wounds and fails with a 12  he immediately collapses into unconsciousness.
Since the combat did not last longer than 10 seconds, Arthur does not lose any Fatigue Points (B426).