Example Combats
Melee
Close Combat
Ranged
GURPS
General
Tidbits

Shortsword/Cloth Armor VS.
FULL OPTIONS

ST:  10  HP:  10  Size Modifier: 0  
DX:  10  Will:  10  Encumbrance: 0 (12 lbs.)  
IQ:  10  Per:  10  Basic Speed: 5.5  
HT:  12  FP:  12  Basic Move: 5  
Thrust: 1d2  Swing: 1d 
Dodge: 8  Parry: 9  Block:  
Armor: Cloth Armor* (DR 1 torso, groin, 6 lbs.), Cloth Pants* (DR 1 legs, 2 lbs.), Shoes* (DR 1 feet, 2 lbs.) [* flexible]
Shortsword: 1d cut/1d2 imp; Reach: 1; Parry: 0, ST: 8 (2 lbs.)
Skills: 
Shortsword  12 (DX+2) 
Ads/Disads: 
ST:  12  HP:  12  Size Modifier: 0  
DX:  10  Will:  10  Encumbrance: 0 (13 lbs.)  
IQ:  10  Per:  10  Basic Speed: 5  
HT:  10  FP:  10  Basic Move: 5  
Thrust: 1d1  Swing: 1d+2 
Dodge: 8  Parry: 9  Block:  
Armor: Cloth Armor* (DR 1 torso, groin, 6 lbs.), Cloth Pants* (DR 1 legs, 2 lbs.), Shoes* (DR 1 feet, 2 lbs.) [* flexible]
Small Mace: 2d cr. (converted from 1d+4 cr., B269); Reach: 1; Parry: 0U, ST: 10 (3 lbs.)
Skills: 
Axe/Mace  12 (DX+2) 
Ads/Disads: 
Arthur has the higher Basic Speed, so he goes first.
Uses his Step to move forward 1 hex, rolls 3d6 against his Shortsword skill of 12 and gets 14  a miss.
Rolls 3d6 against his Axe/Mace skill of 12 and gets 11  a possible hit.
Rolls 3d6 against his Axe/Mace skill of 12 and gets 16  a miss.
Rolls 3d6 against his Shortsword skill of 12 and gets 12  a possible hit.
Rolls 3d6 against his effective Axe/Mace skill of 12 (4 for Shock, +4 for AllOut Attack (Determined)) and gets 11  a possible hit.
This damage is enough to cause Knockback (B378) of 1 yard to Arthur. He rolls 3d6 against his DX of 10 and fails with a 12  Arthur falls down 1 yard away from Zach.
As this is also a Major Wound (more than 1/2 HP injury from a single blow), Arthur must check for Knockdown and Stunning (B420). He rolls 3d6 against his HT of 12 and gets 12  he suffers no penalty beyond ordinary shock.
At the start of this turn Arthur rolls 3d6 against his HT of 12 to avoid falling unconscious from his wounds and fails with a 14  he immediately collapses into unconsciousness.
Since the combat did not last longer than 10 seconds, Zach does not lose any Fatigue Points (B426). He is wounded, however, and unless he receives First Aid he may continue bleeding and taking damage (optional, Bleeding, B420).