Example Combats
Melee
Close Combat
Ranged
GURPS
General
Tidbits
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Thrusting Broadsword/Leather Armor VS.
BASIC
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ST: | 12 | HP: | 12 | Size Modifier: 0 | |
DX: | 10 | Will: | 10 | Encumbrance: 0 (22 lbs.) | |
IQ: | 10 | Per: | 10 | Basic Speed: 5.5 | |
HT: | 12 | FP: | 12 | Basic Move: 5 | |
Thrust: 1d-1 | Swing: 1d+2 |
Dodge: 8 | Parry: 10 | Block: - |
Armor: Leather Armor (DR 2 torso, groin, 10 lbs.), Heavy Leather Sleeves (DR 2 arms, 2 lbs.), Heavy Leather Leggings (DR 2 legs, 4 lbs.), Boots (DR 2 feet, 3 lbs.)
Thrusting Broadsword: 1d+3 cut/1d+1 imp; Reach: 1; Parry: 0, ST: 10 (3 lbs.)
Skills: |
Broadsword - 14 (DX+4) |
Ads/Disads: |
ST: | 12 | HP: | 12 | Size Modifier: 0 | |
DX: | 12 | Will: | 10 | Encumbrance: 0 (24 lbs.) | |
IQ: | 10 | Per: | 10 | Basic Speed: 5.5 | |
HT: | 10 | FP: | 10 | Basic Move: 5 | |
Thrust: 1d-1 | Swing: 1d+2 |
Dodge: 8 | Parry: 11 | Block: - |
Armor: Leather Armor (DR 2 torso, groin, 10 lbs.), Heavy Leather Sleeves (DR 2 arms, 2 lbs.), Heavy Leather Leggings (DR 2 legs, 4 lbs.), Boots (DR 2 feet, 3 lbs.)
Mace: 2d+1 cr. (converted from 1d+5 cr., B269); Reach: 1; Parry: 0U, ST: 12 (5 lbs.)
Skills: |
Axe/Mace - 16 (DX+4) |
Ads/Disads: |
The opponents again face one another in a gladiatorial arena, though this time they are 2 yards apart to begin.
The characters' Basic Speeds are tied, so the higher DX goes first (Zach).
Moves forward 2 hexes, turn is immediately interrupted by Zach's "Wait (Attack)" maneuver.
Rolls 3d6 against his Axe/Mace skill of 16 and gets 15 - a hit (Arthur is unable to defend, as he is doing an All-Out Attack).
Not using Hit Locations, so all attacks default to the Torso (B369). Zach rolls 2d+1 for damage and gets a total of 7.
Arthur rolls 3d6 against his effective Broadsword skill of 14 (-4 for Shock, +4 for All-Out Attack (Determined)) and gets 9 - a possible hit.
Rolls 3d6 against his effective Axe/Mace skill of 12 (-4 for Shock) and gets 13 - a miss.
Rolls 3d6 against his effective Broadsword skill of 18 (+4 for All-Out Attack (Determined)) and gets 11 - a possible hit.
As he now has less than 1/3 his HP, his Move and Dodge are also halved.
Rolls 3d6 against his effective Axe/Mace skill of 12 (-4 for Shock) and gets 15 - a miss.
Rolls 3d6 twice against his Broadsword skill of 14 and gets 13 and 10 - two possible hits.
5 points of cutting basic damage to the Torso - 2 DR leaves 3 points of penetrating damage. 3 points x the 1.5 wounding modifier for cutting damage = 4.5, rounded down to 4 points of damage. Zach's HP are further reduced to -9.
TURN FIVE
As he is below 0 HP, Zach rolls 3d6 against his HT of 10 to avoid falling unconscious and fails with a 12 - he immediately collapses into unconsciousness.