{"id":259,"date":"2013-03-07T20:05:04","date_gmt":"2013-03-07T20:05:04","guid":{"rendered":"http:\/\/www.themook.net\/gamegeekery\/?p=259"},"modified":"2016-10-23T02:29:27","modified_gmt":"2016-10-23T09:29:27","slug":"creating-an-adventure-part-1","status":"publish","type":"post","link":"https:\/\/www.themook.net\/gamegeekery\/creating-an-adventure-part-1\/","title":{"rendered":"Creating a Cynosure Romp &#8211; Part 1"},"content":{"rendered":"<p>Probably the most common question any GM is asked, behind &#8220;Do you do it for the money, the prestige, or the groupies?&#8221;, is &#8220;How do you create your adventures?&#8221;<\/p>\n<p>In these posts I&#8217;ll be dissecting a recent <a href=\"http:\/\/www.themook.net\/rpg\/cynosure\/\">convention game I ran<\/a>, step-by-step and start to finish, to give everyone a peek behind my GM screen. It should go without saying that this is the way <strong>I<\/strong> prep <strong>my<\/strong> games &#8212; it is not intended to be The One True Way, because the entire philosophy of GURPS is &#8220;Here are the tools, play however you want to.&#8221;<\/p>\n<p>Still, I hope some folks find it helpful.<\/p>\n<h1><span style=\"text-decoration: underline;\"><strong>Step 0 &#8211; Perpetual Prep<\/strong><\/span><\/h1>\n<p>This is the step before the steps. Just like writers of more traditional forms, I <em>always<\/em> have something on hand to record ideas: moleskine, voice recorder app on my phone, unpaid intern, <em>something<\/em>. I never, ever let an idea slip away if I can help it &#8212; a setting, a plot, a character, a mannerism, an image, a turn of phrase &#8212; doesn&#8217;t matter, they all get recorded and ultimately find their way to my omnivorous <a href=\"http:\/\/en.wikipedia.org\/wiki\/Microsoft_OneNote\">OneNote<\/a> File of Stuff for later use.<\/p>\n<p><!--more--><\/p>\n<p>While I do agree with authors like Stephen King that ideas are commonplace, that our brain tosses them out like confetti, they are worthless to me if I don&#8217;t record them. I will not remember them on my own, no matter how brilliant I think they are in the moment! I don&#8217;t know if everyone is like this or if it&#8217;s just me, but my advice is &#8212; record it. Then when the time does come to run your next game you can simply wade through your, say, &#8220;Villains&#8221; file and pick the best fit from all the ones you&#8217;ve ever dreamed up.<\/p>\n<h1><span style=\"text-decoration: underline;\"><strong>Step 1 &#8211; What Is It?<\/strong><\/span><\/h1>\n<p>This is sort of \u00a0the &#8220;glimmer in your eye&#8221; stage. One day, sometime before OrcCon 2013, I wasn&#8217;t planning to run a game; the next day, I was. For Step 1, I figure out what the game is going to &#8220;be,&#8221; in the very broadest sense, just a one- or two-sentence summary.<\/p>\n<p>Do you want to run a &#8220;Cthulhu game where the PCs battle monsters in Chicago&#8221;? A &#8220;spy game set during the Cold War&#8221;? Maybe a &#8220;game where the PCs are ferrets&#8221;?<\/p>\n<p><a href=\"http:\/\/happyjacks.proboards.com\/index.cgi?board=generalgamingdiscussions&amp;action=display&amp;thread=1324&amp;page=1\">In the case<\/a> of my convention game, I knew I wanted to run a &#8220;<a href=\"http:\/\/en.wikipedia.org\/wiki\/Grimjack\">GrimJack<\/a> game set in <a href=\"http:\/\/en.wikipedia.org\/wiki\/Cynosure_(comics)\">Cynosure<\/a>.&#8221; Whee, Step 1 done!<\/p>\n<h1><span style=\"text-decoration: underline;\"><strong>Step 2 &#8211; What Happens?<\/strong><\/span><\/h1>\n<p>In Step 2 I give the game a little bit of shape. There are a gajillion stories that can be told in Cynosure &#8212; but only one will fit in a four-hour convention game. And those hours go by in a blink.<\/p>\n<p>I knew I wanted to have GrimJack at least present in the story, but I didn&#8217;t want him to be <em>active<\/em> in the story and overshadow the PCs with all of his badassery\u2122. I also wanted all of the characters to know one another to keep the special snowflakes from wandering off. So I flipped through a few GrimJack comic books, brainstormed for a while, and eventually decided the game should be about GrimJack being kidnapped and (hopefully) rescued by a group of six of the regular patrons of Munden&#8217;s, the bar he owns. Good enough &#8212; Step 2 done!<\/p>\n<h1><span style=\"text-decoration: underline;\"><strong>Step 3 &#8211; The Player Characters<\/strong><\/span><\/h1>\n<p>To my mind, this is probably the most important step, whether I&#8217;m creating pre-gens for a convention game or helping a group of players mesh together a solid group of characters that can all work well together. To me, the &#8220;story&#8221; is secondary &#8212; great characters can be fun to play in even the weakest of stories, but weak characters can&#8217;t save the most brilliant of games.<\/p>\n<p>Setting a game in Cynosure has its own unique challenges. The city is the absolute perfect showcase for GURPS&#8217; strengths and variety because it is the very definition of a kitchen sink, anything goes kind of setting. But that also means I as GM need to take into account low-tech weapons, high-tech weapons, even ultra-tech weapons (lasers and such), as well as magic, psionics, a dizzying array of species and races, and the fluctuating chaos of the dimensions themselves.<\/p>\n<p>For the first time \u00a0in the process I set pen to paper.<\/p>\n<figure id=\"attachment_272\" aria-describedby=\"caption-attachment-272\" style=\"width: 206px\" class=\"wp-caption alignright\"><a href=\"http:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2013\/03\/Characters01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-272 \" src=\"http:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2013\/03\/Characters01-206x300.jpg\" alt=\"Character Notes, Page 1\" width=\"206\" height=\"300\" srcset=\"https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2013\/03\/Characters01-206x300.jpg 206w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2013\/03\/Characters01-703x1024.jpg 703w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2013\/03\/Characters01.jpg 879w\" sizes=\"auto, (max-width: 206px) 100vw, 206px\" \/><\/a><figcaption id=\"caption-attachment-272\" class=\"wp-caption-text\">Character Notes, Page 1<\/figcaption><\/figure>\n<p>Apart from the completely-unrelated parts I redacted (this was the top page of my doodle pad), I&#8217;ll translate my chicken scratches for those not fluent in &#8220;third-grade handwriting.&#8221;<\/p>\n<p><strong>&#8220;Robot, Tiny cute\/Alternate Form&#8221;<\/strong><\/p>\n<p>I quickly decided I wanted a robot and a cute little critter that could &#8220;Hulk out&#8221; as PCs. Both of these characters made it to the final cut.<\/p>\n<p><strong>&#8220;Robots, Tiny, Underwater, Trees&#8221;<\/strong><\/p>\n<p>These were ideas for dimensions, not characters. Dimensions populated solely by robots, or tiny creatures, etc. to maybe use in the game.<\/p>\n<p><strong>&#8220;2 Support (Healer), 3 Ranged (Sniper),\u00a0<\/strong><strong>3 Melee (Unarmed, Swords)&#8221;<\/strong><\/p>\n<p>I knew I wanted to make 8 pre-gens for the 6-player game, so I broke them down into three broad groups, to make sure the party choices would be covered for the most common challenges. These would be their primary niche, but I was careful to not make anyone completely ineffective outside their sphere.<\/p>\n<ul>\n<li>Both Support PCs ended up being healers, one with magic and one with psionics, but they each still had plenty of attack capability<\/li>\n<li>The three Ranged PCs all had secondary skills for melee combat (I ended up not making a sniper, since they often go off on their own to find good vantage points and cover the team from afar &#8212; good tactically, but slows things down game-wise)<\/li>\n<li>The three Melee PCs all had secondary skills for ranged combat (ended up with PCs using swords, katars, and claws &#8212; one of the Ranged PCs ended up being a great wrestler, but unarmed melee wasn&#8217;t his focus).<\/li>\n<\/ul>\n<p><strong>\u00a0Bunch of things I &#8220;Need&#8221;<\/strong><\/p>\n<p>These are all the notes with circles near them (the theory being I would check off the circle when it&#8217;s completed).<\/p>\n<ul>\n<li><span style=\"line-height: 13px;\">Special Atttacks (Summary): I did make this, just a reminder list of who attacks with what.<\/span><\/li>\n<li>Lincoln Log Figures: I used these in my <a href=\"http:\/\/www.themook.net\/rpg\/jem\/index.php?id=gm\">Jem<\/a> game, but for this one chose trifold paper minis instead (we&#8217;ll get to those later).<\/li>\n<li>Super Jump Table: It would have been useful to pre-figure all characters&#8217; Jump values while in a lower-G dimension &#8212; but I didn&#8217;t end up using that dimension so it didn&#8217;t matter.<\/li>\n<li>Bring d6 bricks &#8212; black for rolls, orange for same time damage: Yep, did this, but all players had their own dice anyway, and no one rolled damage at the same time (you can speed up GURPS combat a bit by rolling 6d6 [two different-colored groups] instead of 3d6, though it seems most players prefer not to do that).<\/li>\n<li>Cynosure Screen Inserts \/ GURPS GrimJack: Made both of these as well.<\/li>\n<li>Pics of Villains: This I didn&#8217;t do, though it was purely because I ran out of prep time. No one seemed to mind.<\/li>\n<\/ul>\n<p><strong>&#8220;Universal&#8221; Skills<\/strong><\/p>\n<p>And finally, skills that <em>all<\/em> the pre-gens have, regardless of their primary role (even if it&#8217;s just at default). This is a pared down list from <a href=\"http:\/\/forums.sjgames.com\/showpost.php?p=369148&amp;postcount=21\">a most excellent post<\/a> by Kromm, the GURPS Line Editor.<\/p>\n<ul>\n<li><span style=\"line-height: 13px;\">Area Knowledge (Cynosure) &#8212; I used this pretty cinematically, as a kind of catch-all skill for determining what the character knew about a given race or dimension (and so made it a Very Hard skill)<\/span><\/li>\n<li>A Social skill (more correctly, Influence skills: one of Diplomacy, Fast-Talk, Intimidation, Savoir-Faire, Sex Appeal, Streetwise)<\/li>\n<li>An Unarmed combat skill (one of Boxing, Brawling, Judo, Karate, Sumo Wrestling, Wrestling)<\/li>\n<li>An Armed combat skill (obvious: bows, guns, frying pans, etc.)<\/li>\n<li>Climbing<\/li>\n<li>Driving\/Riding\/Piloting<\/li>\n<li>First Aid<\/li>\n<li>Stealth<\/li>\n<li>Throwing<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>I also had a second piece of paper with a list of traits I thought might be interesting to use &#8212; and I didn&#8217;t use a single one except for Extra Arms. The others were Duplication, Gadgeteer, Insubstantial, Jumper, Modular Abilities, Possession, Snatcher.<\/p>\n<p>So at this point I basically had a single small page with a few notes, and some rough ideas about the characters.<\/p>\n<p>Next I delved into one of my image folders (from Step 0!) of non-human races and picked out 8 that I thought would make interesting characters:<\/p>\n<figure id=\"attachment_309\" aria-describedby=\"caption-attachment-309\" style=\"width: 336px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2013\/03\/PCs.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-309 \" src=\"http:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2013\/03\/PCs-1024x791.jpg\" alt=\"Pre-Gens - First Draft\" width=\"336\" height=\"259\" srcset=\"https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2013\/03\/PCs-1024x791.jpg 1024w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2013\/03\/PCs-300x231.jpg 300w\" sizes=\"auto, (max-width: 336px) 100vw, 336px\" \/><\/a><figcaption id=\"caption-attachment-309\" class=\"wp-caption-text\">Pre-Gens &#8211; First Draft<\/figcaption><\/figure>\n<p>I gave them each a name, race, and primary\/secondary attack (based on my above party breakdown and their picture).<\/p>\n<ul>\n<li><span style=\"line-height: 13px;\"><strong>Ranged<\/strong>: Mel (slug throwers), Sartanul (lasers), Zarfaseti (bio-chemical acid)<\/span><\/li>\n<li><strong>Melee<\/strong>: Elriss (claws), Tekta (katars), Kaldun (sword and shield)<\/li>\n<li><strong>Support<\/strong>: Thoresh (mage), Iffri (psionicist)<\/li>\n<\/ul>\n<p>At this point I also jotted down some notes regarding obvious GURPS traits they would need &#8212; Machine for Mel (who later became Tex), Flight for Zarfaseti and Iffri, Extra Arm(s) for Sartanul and Tekta, etc.<\/p>\n<p>Satisfied with the results of my afternoon&#8217;s work as being a good beginning, I packed up and called it a day.<\/p>\n<p>There&#8217;s a great\u00a0book on GM game prep called &#8220;<a href=\"http:\/\/www.enginepublishing.com\/never-unprepared-the-complete-game-masters-guide-to-session-prep\">Never Unprepared<\/a>&#8221; which suggests that it&#8217;s better to do prepping in small doses and give time in between to let your mind mull things over. I&#8217;ve noticed the benefit of doing this for years, but never pursued it actively until that book pointed it out &#8212; now I try to do it on purpose instead of just randomly falling into it, and giving my brain a full day or two to slowly chew on things before coming back to it is a <em>huge<\/em> help!<\/p>\n<p>Since this is where I first stopped the prep, and this post is already super long, I think I&#8217;ll break here. I&#8217;d love to hear what you think so far &#8212; things I didn&#8217;t mention you&#8217;re curious about, things I did mention that are a waste of space, whatever.<\/p>\n<p>See you for <a href=\"http:\/\/www.themook.net\/gamegeekery\/creating-an-adventure-part-2\/\">Part 2<\/a>!<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Probably the most common question any GM is asked, behind &#8220;Do you do it for the money, the prestige, or the groupies?&#8221;, is &#8220;How do you create your adventures?&#8221; In these posts I&#8217;ll be dissecting a recent convention game I <a class=\"mh-excerpt-more\" href=\"https:\/\/www.themook.net\/gamegeekery\/creating-an-adventure-part-1\/\" title=\"Creating a Cynosure Romp &#8211; Part 1\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":2,"featured_media":272,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,5,3,6],"tags":[],"series":[19],"class_list":["post-259","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-conventions","category-gming","category-gurps","category-rpgs","series-adventure-creation"],"_links":{"self":[{"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/posts\/259","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/comments?post=259"}],"version-history":[{"count":62,"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/posts\/259\/revisions"}],"predecessor-version":[{"id":1914,"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/posts\/259\/revisions\/1914"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/media\/272"}],"wp:attachment":[{"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/media?parent=259"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/categories?post=259"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/tags?post=259"},{"taxonomy":"series","embeddable":true,"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/series?post=259"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}