{"id":2142,"date":"2015-10-22T15:56:32","date_gmt":"2015-10-22T22:56:32","guid":{"rendered":"http:\/\/www.themook.net\/gamegeekery\/?p=2142"},"modified":"2015-11-12T16:36:00","modified_gmt":"2015-11-13T00:36:00","slug":"intermediate-ranged-combat","status":"publish","type":"post","link":"https:\/\/www.themook.net\/gamegeekery\/intermediate-ranged-combat\/","title":{"rendered":"Intermediate Ranged Combat"},"content":{"rendered":"<p>Happy Thursday, GURPalonians! Welcome back to &#8220;<a href=\"http:\/\/www.themook.net\/gamegeekery\/series\/new-to-gurps\/\">New to GURPS<\/a>.&#8221;<\/p>\n<p>This week, we take another peek at Ranged Combat, the art of making things dead from afar\u00a0(<a href=\"http:\/\/www.themook.net\/gamegeekery\/your-first-ranged-combat\/\">here<\/a> are the <a href=\"http:\/\/www.themook.net\/gamegeekery\/your-first-scene\/\">first two<\/a>, from the &#8220;basic&#8221; series).<\/p>\n<p>Last week&#8217;s post ended with the frequently beleaguered <a href=\"http:\/\/www.themook.net\/gamegeekery\/?ddownload=1999\">Kerna<\/a>\u00a0in melee combat, handily defeating a bandit thug who then, let&#8217;s say, surrenders and is taken off to the healers in chains (by some convenient NPCs).<\/p>\n<p>Picking up from that moment (though I&#8217;ll still use\u00a0&#8220;first turn&#8221; below to avoid confusion), she scans the battle for her next target. The GM asks for a Perception check, thinking to himself that a success will reveal the enemy in front of her, a success by 4 or more will also reveal the bandit on her rear flank\u00a0who is taking aim with a bow. She rolls an 11, a success by 1.<\/p>\n<p><strong>GM:<\/strong> &#8220;Scanning the chaotic skirmish, Kerna, you note that the fight seems to be going your way &#8212; your men are fighting well. There is, however, a bandit archer 10-15 yards in front of you who remains unengaged. He is drawing a fresh arrow from his quiver, and seems unaware of you.&#8221;<\/p>\n<p><strong>Player:\u00a0<\/strong>&#8220;I want to cast an Explosive Fireball at the ground at the archer&#8217;s feet.&#8221; (One of the advantages of Explosive Fireball over Fireball is that it can be aimed at a particular <em>hex<\/em> instead of an individual target, and still deal damage to everything in that hex. This gives a +4 to hit.)<\/p>\n<p><a href=\"http:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2015\/08\/fireball.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-thumbnail wp-image-2147\" src=\"http:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2015\/08\/fireball-150x150.jpg\" alt=\"fireball\" width=\"150\" height=\"150\" srcset=\"https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2015\/08\/fireball-150x150.jpg 150w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2015\/08\/fireball-144x144.jpg 144w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2015\/08\/fireball.jpg 300w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/><\/a><\/p>\n<p><!--more--><\/p>\n<hr \/>\n<h2 style=\"text-align: center;\"><span style=\"text-decoration: underline;\">Bandit 1&#8217;s first turn<\/span><\/h2>\n<p><span style=\"color: #008000;\">Kerna, HP:<\/span> 13 <span style=\"color: #008000;\">FP:<\/span> 12 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 1, HP:<\/span> 11 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 2, HP:<\/span> 12<\/p>\n<p><a href=\"http:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2015\/08\/intermediate-ranged.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-2150\" src=\"http:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2015\/08\/intermediate-ranged-300x194.jpg\" alt=\"intermediate-ranged\" width=\"300\" height=\"194\" srcset=\"https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2015\/08\/intermediate-ranged-300x194.jpg 300w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2015\/08\/intermediate-ranged.jpg 802w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p><strong>MANEUVER:<\/strong>\u00a0Ready\/Fast-Draw (Arrow)<\/p>\n<p>As this exchange opens, Bandit 1 is unaware of Kerna (12 yards apart), but Kerna is unaware of Bandit 2 (8 yards apart).<\/p>\n<p>Both bandits have a slightly higher Basic Speed than Kerna, and thus go before her.<\/p>\n<p>The &#8220;shots&#8221; value for a regular bow (p. 275) is &#8220;1(2)&#8221; (p. 275), meaning it takes two Ready maneuvers to reload the bow, something like: Turn 1, fire (Attack); Turn 2, grab the next arrow (Ready); Turn 3, nock the arrow and draw the bowstring (Ready); Turn 4, fire (Attack) &#8212; so basically, attacking every third turn. The Fast-Draw (Arrow) skill can be used to eliminate the &#8220;grab the next arrow&#8221; Ready maneuver if successful (otherwise, it&#8217;s just a normal Ready).<\/p>\n<p>Bandit 1 rolls 3d6 against his Fast-Draw (Arrow) skill of 11, and succeeds with an 8 &#8212; the arrow is instantly in his hand. He chooses the Ready maneuver this turn to nock it and draw back his string.<\/p>\n<p><strong>GM:<\/strong> &#8220;The bandit archer deftly plucks a fresh arrow from his quiver, nocks it, and draws back the string.&#8221;<\/p>\n<h2 style=\"text-align: center;\"><span style=\"text-decoration: underline;\">Bandit 2&#8217;s first turn<\/span><\/h2>\n<p><span style=\"color: #008000;\">Kerna, HP:<\/span> 13 <span style=\"color: #008000;\">FP:<\/span> 12 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 1, HP:<\/span> 11 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 2, HP:<\/span> 12<\/p>\n<p><strong>MANEUVER:<\/strong>\u00a0Ready\/Fast-Draw (Arrow)<\/p>\n<p>Bandit 2 is pretty sure that Kerna has not seen him. He is hoping for an easy kill, and\u00a0rolls 3d6 against his Fast-Draw (Arrow) skill of 11, but fails with a 12. He uses the Ready maneuver this turn to pull a new arrow from his quiver.<\/p>\n<p><strong>GM:<\/strong> Since Kerna is unaware of Bandit 2, the GM obviously doesn&#8217;t narrate his actions to the player, just kind of quietly rolls an &#8220;extra&#8221; 3d6 (most GMs are pretty sneaky that way).<\/p>\n<h2 style=\"text-align: center;\"><span style=\"text-decoration: underline;\">Kerna&#8217;s first turn<\/span><\/h2>\n<p><span style=\"color: #008000;\">Kerna, HP:<\/span> 13 <span style=\"color: #008000;\">FP:<\/span> 12 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 1, HP:<\/span> 11 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 2, HP:<\/span> 12<\/p>\n<p><strong>MANEUVER:<\/strong>\u00a0Concentrate (Explosive Fireball)<\/p>\n<p>Confident that the bandit archer hasn&#8217;t yet seen her, Kerna begins putting energy into an Explosive Fireball spell &#8212; she plans to build it up over the full 3 turns (p. 247), putting 2 Fatigue Points in each turn.<\/p>\n<p>At the end of her turn, she rolls\u00a0against her Explosive Fireball skill of 13 and succeeds with a 10 (p. 240). The spell is cast successfully, and she wills her first 2 FP into it,\u00a0lowering her FP from 12 to 10.<\/p>\n<p><strong>Player:<\/strong>\u00a0&#8220;I concentrate and summon a tiny ball of flame in my right hand.&#8221;<\/p>\n<p>With all three characters involved in this exchange having gone, the first second ticks past.<\/p>\n<hr \/>\n<h2 style=\"text-align: center;\"><span style=\"text-decoration: underline;\">Bandit 1&#8217;s second turn<\/span><\/h2>\n<p><span style=\"color: #008000;\">Kerna, HP:<\/span> 13 <span style=\"color: #008000;\">FP:<\/span> 10 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 1, HP:<\/span> 11 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 2, HP:<\/span> 12<\/p>\n<p><strong>MANEUVER:<\/strong>\u00a0Aim<\/p>\n<p>With a target in his (metaphorical) sights, Bandit 1 plans to Aim for 2-3 seconds before firing an arrow at one of Kerna&#8217;s fellow patrolmen, 25 yards away (which is a -7 to hit, p. 550). Aiming this turn gives him a bonus equal to the Accuracy of his weapon, in this case 2 (for a regular bow).<\/p>\n<p><strong>GM:<\/strong>\u00a0&#8220;The bandit holds his drawn string, staring intently across the clearing at the back of your compatriot Orville, currently in a hand-to-hand fight against a smaller bandit.&#8221;<\/p>\n<h2 style=\"text-align: center;\"><span style=\"text-decoration: underline;\">Bandit 2&#8217;s second turn<\/span><\/h2>\n<p><span style=\"color: #008000;\">Kerna, HP:<\/span> 13 <span style=\"color: #008000;\">FP:<\/span> 10 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 1, HP:<\/span> 11 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 2, HP:<\/span> 12<\/p>\n<p><strong>MANEUVER:<\/strong>\u00a0Ready<\/p>\n<p>With his arrow now in-hand, Bandit 2 nocks it and draws back his string with a second Ready maneuver. He will be ready to fire next turn.<\/p>\n<h2 style=\"text-align: center;\"><span style=\"text-decoration: underline;\">Kerna&#8217;s second turn<\/span><\/h2>\n<p><span style=\"color: #008000;\">Kerna, HP:<\/span> 13 <span style=\"color: #008000;\">FP:<\/span> 10 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 1, HP:<\/span> 11 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 2, HP:<\/span> 12<\/p>\n<p><strong>MANEUVER:<\/strong>\u00a0Concentrate (Explosive Fireball)<\/p>\n<p>Kerna sinks another 2 FP into her fireball, now at a total of 4 points.\u00a0She lowers her FP from 10 to 8.<\/p>\n<p><strong>Player:<\/strong>\u00a0&#8220;I continue to concentrate, and put more energy into my fireball.&#8221;<\/p>\n<hr \/>\n<h2 style=\"text-align: center;\"><span style=\"text-decoration: underline;\">Bandit 1&#8217;s third turn<\/span><\/h2>\n<p><span style=\"color: #008000;\">Kerna, HP:<\/span> 13 <span style=\"color: #008000;\">FP:<\/span>\u00a08 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 1, HP:<\/span> 11 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 2, HP:<\/span> 12<\/p>\n<p><strong>MANEUVER:<\/strong>\u00a0Aim<\/p>\n<p>Unaware of his impending, fiery doom, Bandit 1 continues to Aim. This turn he gets a further +1, bringing his total bonus to 3.<\/p>\n<p><strong>GM:<\/strong>\u00a0&#8220;The bandit continues holding his draw, a grimace upon his face.&#8221;<\/p>\n<h2 style=\"text-align: center;\"><span style=\"text-decoration: underline;\">Bandit 2&#8217;s third turn<\/span><\/h2>\n<p><span style=\"color: #008000;\">Kerna, HP:<\/span> 13 <span style=\"color: #008000;\">FP:<\/span>\u00a08 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 1, HP:<\/span> 11 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 2, HP:<\/span> 12<\/p>\n<p><strong>MANEUVER:<\/strong>\u00a0Aim<\/p>\n<p>The range penalty for being 8 yards away is -4, so Bandit 2 Aims this turn to offset that by half with the Accuracy bonus of his regular bow (2).<\/p>\n<h2 style=\"text-align: center;\"><span style=\"text-decoration: underline;\">Kerna&#8217;s third turn<\/span><\/h2>\n<p><span style=\"color: #008000;\">Kerna, HP:<\/span> 13 <span style=\"color: #008000;\">FP:<\/span>\u00a08 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 1, HP:<\/span> 11 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 2, HP:<\/span> 12<\/p>\n<p><strong>MANEUVER:<\/strong>\u00a0Concentrate (Explosive Fireball)<\/p>\n<p>Kerna sinks 2 more FP into her\u00a0fireball, bringing it to the maximum total of 6 points.\u00a0She lowers her FP from 8 to 6.<\/p>\n<p><strong>Player:<\/strong>\u00a0&#8220;I pour the last bit of energy into my spell, and now hold a pulsating fireball. Next turn, I attack!&#8221;<\/p>\n<hr \/>\n<h2 style=\"text-align: center;\"><span style=\"text-decoration: underline;\">Bandit 1&#8217;s fourth turn<\/span><\/h2>\n<p><span style=\"color: #008000;\">Kerna, HP:<\/span> 13 <span style=\"color: #008000;\">FP:<\/span>\u00a06 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 1, HP:<\/span> 11 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 2, HP:<\/span> 12<\/p>\n<p><strong>MANEUVER:<\/strong>\u00a0Aim<\/p>\n<p>Still thinking he is about to bring down another guardsman, Bandit 1 Aims for his final turn. This brings his total bonus to 4 (further aiming will confer no more bonuses).<\/p>\n<p><strong>GM:<\/strong>\u00a0&#8220;Arm beginning to tremble, the bandit archer smiles wickedly as he prepares to loose his arrow at Orville&#8217;s back.&#8221;<\/p>\n<h2 style=\"text-align: center;\"><span style=\"text-decoration: underline;\">Bandit 2&#8217;s fourth turn<\/span><\/h2>\n<p><span style=\"color: #008000;\">Kerna, HP:<\/span> 13 <span style=\"color: #008000;\">FP:<\/span>\u00a06 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 1, HP:<\/span> 11 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 2, HP:<\/span> 12<\/p>\n<p><strong>ATTACK:<\/strong>\u00a0All-Out Attack (Determined), Hit Location: Vitals (-3)<\/p>\n<p>Bandit 2 is prepared to fire, and chooses the All-Out Attack (Determined) maneuver for a +1 bonus to hit, since losing his active defenses this turn shouldn&#8217;t be an issue. He specifically aims for Kerna&#8217;s vitals.<\/p>\n<p>His Bow skill level is 14, with a penalty of -4 for being 8 yards away, a penalty of -3 for targeting the vitals, a bonus of +2 for Aiming one turn, and a bonus of +1 for an All-Out Attack (Determined).<\/p>\n<p>14 -4 -3 +2 +1 = 10.<\/p>\n<p>His effective skill for this shot is 10, and he succeeds (barely) with a 10. Kerna gets no defense at all!<\/p>\n<p><strong>DAMAGE:\u00a0<\/strong>The damage for a regular bow is thrust+1, so 1d in this case (the archer is using a ST 12 bow, and the thrust damage for ST 12 is 1d-1). The bandit rolls a single die and gets a 5. Subtracting Kerna&#8217;s DR of 4 leaves 1 point of penetrating damage, and the wounding modifier for the Vitals is x3 for impaling damage (p. 399), so the final total injury\u00a0to Kerna is 3 points.<\/p>\n<p>Note that, for a character not wearing any armor, this arrow would have inflicted <strong>15 points of damage<\/strong>, taking all but the hardiest of fighters almost immediately out of the fight. This is why armor can be so very important&#8230; it keeps your squishy bits inside where they belong.<\/p>\n<p><strong>GM:<\/strong> &#8220;Kerna, just as you prepare to launch your fireball, you suddenly feel a sharp pain in your back and the wet creep of blood. Please make a Will roll.&#8221;<\/p>\n<p>If a character is injured while holding a spell, she must make a Will roll to avoid it going boom in her face (pp. 240-241). Kerna rolls 3d6 against her Will of 12, and succeeds with an 8.<\/p>\n<p><strong>GM:\u00a0<\/strong>&#8220;You manage to maintain the spell safely in your hand, but take a total of 3 points of injury from the arrow now lodged loosely in your back.&#8221;<\/p>\n<h2 style=\"text-align: center;\"><span style=\"text-decoration: underline;\">Kerna&#8217;s fourth turn<\/span><\/h2>\n<p><span style=\"color: #008000;\">Kerna, HP:<\/span> 10\u00a0<span style=\"color: #008000;\">FP:<\/span>\u00a06 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 1, HP:<\/span> 11 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 2, HP:<\/span> 12<\/p>\n<p><strong>ATTACK:<\/strong>\u00a0Innate Attack (Projectile)<\/p>\n<p>Knowing that the bandit she can see is about to fire at the oblivious Orville, Kerna decides to risk taking an extra second before turning to face her new attacker. She proceeds as planned, and throws her Explosive Fireball at the hex where Bandit 1 is standing.<\/p>\n<p>(Note: The original sheet for Kerna did not include an Innate Attack skill, so you may need to\u00a0<a href=\"http:\/\/www.themook.net\/gamegeekery\/?ddownload=1999\">download<\/a>\u00a0the most current version).<\/p>\n<p>Kerna&#8217;s Innate Attack (Projectile) skill is 15, with a penalty of -5 for being 12 yards away, and a bonus of +4 for targeting a hex instead of an individual. (Her High Pain Threshold advantage keeps her from suffering the -3 shock penalty this turn from the arrow damage she took).<\/p>\n<p>15 -5 +4 = 14.<\/p>\n<p>Her effective skill for this shot is 14, and she easily succeeds with an 11.\u00a0The bandit never sees it coming, and gets no defense. (Ouch.)<\/p>\n<p><strong>DAMAGE: <\/strong>As it was built up over three turns and has 6 FP put into it, the damage for this fireball is 3d6. Kerna rolls and gets a total of 11. Subtracting the bandit&#8217;s DR of 2 (leather armor) leaves 9 points of penetrating damage from burning, so the bandit&#8217;s HP are lowered from 11 to 2. This is a major wound (over half his HP from a single attack, p. 420), so he makes a roll against his HT of 12 and fails with a 15. He suffers Stun, drops his bow, and falls prone.<\/p>\n<p>I was picturing the bandits as wearing mostly leather armor, so this would likely not apply, but note that there are rules for catching clothes and other flammables on fire, p. 434.<\/p>\n<p><strong>GM:<\/strong> &#8220;Kerna&#8217;s fireball streaks across the field of battle and explodes directly at the unaware archer&#8217;s feet. He is immediately engulfed in flames, and collapses to the ground screaming. A nearby guardsman hears his cries and quickly moves towards him.&#8221;<\/p>\n<hr \/>\n<h2 style=\"text-align: center;\"><span style=\"text-decoration: underline;\">Bandit 1&#8217;s fifth turn<\/span><\/h2>\n<p><span style=\"color: #008000;\">Kerna, HP:<\/span> 10\u00a0<span style=\"color: #008000;\">FP:<\/span>\u00a06 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 1, HP:<\/span>\u00a02 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 2, HP:<\/span> 12<\/p>\n<p><strong>MANEUVER:<\/strong>\u00a0Sizzle (Do Nothing)<\/p>\n<p>While still conscious, Bandit 1 is severely wounded and still smoking, and must choose the Do Nothing maneuver because of his\u00a0Stun. At the end of his turn, he makes another HT roll but fails again with a 13, failing to shake off the Stun.<\/p>\n<p><strong>GM:<\/strong>\u00a0&#8220;The bandit was severely wounded by that blast, and seems dazed.\u00a0He sees the guardsman rushing towards him and weakly holds up his hands in surrender.&#8221;<\/p>\n<h2 style=\"text-align: center;\"><span style=\"text-decoration: underline;\">Bandit 2&#8217;s fifth turn<\/span><\/h2>\n<p><span style=\"color: #008000;\">Kerna, HP:<\/span> 10\u00a0<span style=\"color: #008000;\">FP:<\/span>\u00a06 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 1, HP:<\/span>\u00a02 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 2, HP:<\/span> 12<\/p>\n<p><strong>MANEUVER:<\/strong>\u00a0Ready\/Fast-Draw (Arrow)<\/p>\n<p>Seeing now how tough Kerna&#8217;s armor is, Bandit 2 tries to quickly Ready another arrow. His plan is to Aim as long as he can, and try to target the chinks in her torso armor (-8 to hit, p. 400), which could halve her DR from 4 to 2.\u00a0He\u00a0rolls 3d6 against his Fast-Draw (Arrow) skill of 11,\u00a0but fails again with a 13. He uses the Ready maneuver this turn to pull a new arrow.<\/p>\n<p><strong>GM:<\/strong> &#8220;As you begin turning to face your new attacker, you see another bandit archer some 10 yards away [<em>note:<\/em> it\u2019s actually 8] pull a fresh arrow\u00a0from his quiver.&#8221;<\/p>\n<h2 style=\"text-align: center;\"><span style=\"text-decoration: underline;\">Kerna&#8217;s fifth turn<\/span><\/h2>\n<p><span style=\"color: #008000;\">Kerna, HP:<\/span> 10\u00a0<span style=\"color: #008000;\">FP:<\/span>\u00a06 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 1, HP:<\/span>\u00a02 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 2, HP:<\/span> 12<\/p>\n<p><strong>MANEUVER:<\/strong>\u00a0Ready.<\/p>\n<p>Wheeling to face her attacker (I find strict tracking of character facing too fiddly, even in &#8220;advanced&#8221; combats, but there are optional rules for it on pp. 386-387 if you like), Kerna sees the bandit 8 yards away. Knowing it would take her at least 3 turns to reach him (as her current Move is 3 hexes per turn, due to the Encumbrance of her gear), instead of moving this turn she attempts to snatch the throwing axe from her belt and hurl it at him.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Player:<\/strong> &#8220;I pull the throwing axe from my belt and get ready to hurl it at the bandit archer.&#8221;<\/p>\n<hr \/>\n<h2 style=\"text-align: center;\"><span style=\"text-decoration: underline;\">Bandit 1&#8217;s sixth turn<\/span><\/h2>\n<p><span style=\"color: #008000;\">Kerna, HP:<\/span> 10\u00a0<span style=\"color: #008000;\">FP:<\/span>\u00a06 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 1, HP:<\/span>\u00a02 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 2, HP:<\/span> 12<\/p>\n<p><strong>MANEUVER:<\/strong>\u00a0Do Nothing<\/p>\n<p>Bandit 1 is effectively out of the fight. He is surrendering, and an NPC guardsman is securing him.<\/p>\n<h2 style=\"text-align: center;\"><span style=\"text-decoration: underline;\">Bandit 2&#8217;s sixth turn<\/span><\/h2>\n<p><span style=\"color: #008000;\">Kerna, HP:<\/span> 10\u00a0<span style=\"color: #008000;\">FP:<\/span>\u00a06 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 1, HP:<\/span>\u00a02 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 2, HP:<\/span> 12<\/p>\n<p><strong>MANEUVER:<\/strong>\u00a0Ready<\/p>\n<p>Bandit 2 uses a Ready maneuver to draw back his bow and prepare to fire next turn, hoping he can avoid any incoming attacks in the meantime.<\/p>\n<p><strong>GM:<\/strong> &#8220;The bandit archer pulls back his bowstring and prepares to fire.&#8221;<\/p>\n<h2 style=\"text-align: center;\"><span style=\"text-decoration: underline;\">Kerna&#8217;s sixth turn<\/span><\/h2>\n<p><span style=\"color: #008000;\">Kerna, HP:<\/span> 10\u00a0<span style=\"color: #008000;\">FP:<\/span>\u00a06 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 1, HP:<\/span>\u00a02 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<span style=\"color: #ff0000;\">Bandit 2, HP:<\/span> 12<\/p>\n<p><strong>MANEUVER:<\/strong>\u00a0Attack<\/p>\n<p>&nbsp;<\/p>\n<p>Kerna&#8217;s Thrown Weapon (Axe) skill level is 14, with a penalty of -4 for being 8 yards away,\u00a0leaving her an effective skill of 10. She rolls a 9, a potential hit!<\/p>\n<p><strong>DEFEND:<\/strong>\u00a0Bandit 2 rolls against his Dodge of 10 and fails with an 11. Boo-yah.<\/p>\n<p><strong>DAMAGE:<\/strong> Kerna&#8217;s throwing axe has a listed damage of 2d+1 cut, and she rolls a total of 9. Subtracting the bandit&#8217;s DR of 2 leaves 7 points of penetrating damage, and multiplying by the wounding modifier of 1.5 for cutting damage brings the total to 10 points of injury, lowering Bandit 2&#8217;s HP from 12 to 2.\u00a0This is a major wound, but he succeeds on the roll against his HT of 12 with a 7 &#8212; he does not suffer Knockdown and Stunning.<\/p>\n<p><strong>GM:<\/strong> &#8220;Kerna, your throwing axe spins towards the archer and embeds deeply into his chest. Through sheer force of will he manages to stay on his feet, but the wound is clearly deep. With a shout of pain, he lowers his bow, turns, and attempts to flee.&#8221;<\/p>\n<p>&nbsp;<\/p>\n<p>At this point, combat time would again end and the story continue narratively. The bandit&#8217;s Move has been reduced to 3 due to his injuries (p. 419), so he and Kerna are now moving at the same speed &#8212; she can&#8217;t easily catch him.\u00a0Other guardsmen, though, wearing lighter armor, <em>could<\/em> catch him if she wanted (he only has an 8-yard lead), or she could order her own archers to take him down, or she could choose to let him go &#8212; whatever the player wants to do.<\/p>\n<p>Once again, Kerna has proven herself a badass, suffering only a light wound while adding two more bandits to her ever-growing list of defeated enemies!<\/p>\n<p>Still, the life of an adventurer is a dangerous one, and ya never know when you&#8217;ll find yourself full of holes. Next week, we&#8217;ll take another look at recovering from all that pesky damage. Hope to see you back!<\/p>\n<p><em>If you enjoyed this post and others like it, might you consider supporting the <\/em><a href=\"https:\/\/www.patreon.com\/TheMookNet?ty=h\">Game Geekery Patreon<\/a><em>?<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Happy Thursday, GURPalonians! Welcome back to &#8220;New to GURPS.&#8221; This week, we take another peek at Ranged Combat, the art of making things dead from afar\u00a0(here are the first two, from the &#8220;basic&#8221; series). Last week&#8217;s post ended with the <a class=\"mh-excerpt-more\" href=\"https:\/\/www.themook.net\/gamegeekery\/intermediate-ranged-combat\/\" title=\"Intermediate Ranged Combat\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":2,"featured_media":2147,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,12,6],"tags":[],"series":[23],"class_list":["post-2142","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gurps","category-new-to-gurps","category-rpgs","series-new-to-gurps-intermediate"],"_links":{"self":[{"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/posts\/2142","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/comments?post=2142"}],"version-history":[{"count":20,"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/posts\/2142\/revisions"}],"predecessor-version":[{"id":2171,"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/posts\/2142\/revisions\/2171"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/media\/2147"}],"wp:attachment":[{"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/media?parent=2142"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/categories?post=2142"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/tags?post=2142"},{"taxonomy":"series","embeddable":true,"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/series?post=2142"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}