{"id":1105,"date":"2014-10-15T18:12:01","date_gmt":"2014-10-15T18:12:01","guid":{"rendered":"http:\/\/www.themook.net\/gamegeekery\/?p=1105"},"modified":"2020-10-15T05:47:48","modified_gmt":"2020-10-15T12:47:48","slug":"fate-points-in-gurps","status":"publish","type":"post","link":"https:\/\/www.themook.net\/gamegeekery\/fate-points-in-gurps\/","title":{"rendered":"Fate Points in GURPS"},"content":{"rendered":"<p>I <a href=\"http:\/\/www.themook.net\/gamegeekery\/gurps-and-fate-two-sides\/\">recently posted about ways<\/a> to run GURPS in the style of Fate and made mention of the GURPS PDF <a href=\"http:\/\/www.warehouse23.com\/products\/SJG37-0143\">Power-Ups 5: Impulse Buys<\/a>, saying &#8220;This would be <em>the<\/em> book for GMs looking for\u00a0something like the Fate Points economy in a GURPS game.&#8221; A couple of folks have asked which options, specifically, I use from that book, and how they affect gameplay.<\/p>\n<p>My current game, the one this post discusses, is set in a modern day Los Angeles where the PCs strive to protect the city from all manner of Voodoo-inspired supernatural threats. They are larger-than-life heroes, with some minor magical ability, but not necessarily &#8220;superhuman&#8221; (though at this point, after almost two years of monthly games, they are 300-point characters).<\/p>\n<p>The following system has been in place for a bit over a year, with great success.<\/p>\n<p>Each PC begins a night of gaming with 3 &#8220;Story Points&#8221; (SP), represented by red glass beads. These are entirely separate from the Character Points (CP) used to advance the character, and are only occasionally given out in play &#8212; they are a finite resource and do not refresh except for between game sessions. We have altered the Luck advantage so that <em>instead of<\/em>\u00a0allowing rerolls, it now gives +1 SP for 15 CP, +2 SP for 30 CP, and +3 SP for 60 CP (though, see <strong>Buying Success<\/strong>, below). Thus, a PC with the 60-point Ridiculous Luck advantage would begin the night with 6 SP instead of the usual 3.<\/p>\n<p>These Story Points can be used to activate the following options from the <em>Power-Ups 5: Impulse Buys<\/em> PDF:<\/p>\n<ul>\n<li><strong>Buying Success<\/strong> (or Failure) (pp. 4-7): Changes a roll from critical failure to failure, failure to success, or success to critical success, or adjusts the margin\u00a0of success. <em>Exception<\/em>: a Critical Hit cannot be purchased in combat. Can also be used to allow a single reroll for 2 SP instead of dictating the result.<\/li>\n<li><strong>Defense vs. Effect<\/strong> (p. 6): Allows some damage mitigation\/defense against attacks that normally would permit none.<\/li>\n<li><strong>Player Guidance<\/strong> (p. 7): Lets players add elements to the current scene by spending from\u00a01 to 3 SP.<\/li>\n<li><strong>Survival<\/strong> (p. 10): Allows Characters to buy a Flesh Wound, reducing all damage from a single attack to 1 point of injury.<\/li>\n<\/ul>\n<p>Using Story Points like this gives the PCs a lot of extra flexibility in how they can affect (or be affected by) the narrative. I believe they take comfort in knowing those points are there (&#8220;In case of emergency, break glass for Story Points&#8221;), and for me as the GM, I feel much freer to just go with my gut in terms of what to throw at the party because I know they have a lot of &#8220;plot immunity &#8221; at their disposal if they need it.<\/p>\n<p>Note that there are quite a few other options in\u00a0<em>Power-Ups 5: Impulse Buys\u00a0<\/em>that we don&#8217;t use, but can be included\u00a0to tweak games even further along the &#8220;narrative spectrum.&#8221;<\/p>\n<p>All of these options have been a part of GURPS 4th Edition since its release, so this isn&#8217;t really &#8220;changing GURPS to be more like Fate.&#8221;\u00a0It&#8217;s more like (as always with GURPS!) choosing very specific rules options to create the kind of game we all want to play.<\/p>\n<p>Any other groups making use of these kinds of rules?<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>I recently posted about ways to run GURPS in the style of Fate and made mention of the GURPS PDF Power-Ups 5: Impulse Buys, saying &#8220;This would be the book for GMs looking for\u00a0something like the Fate Points economy in <a class=\"mh-excerpt-more\" href=\"https:\/\/www.themook.net\/gamegeekery\/fate-points-in-gurps\/\" title=\"Fate Points in GURPS\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":2,"featured_media":3399,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,3,6],"tags":[],"series":[22,28],"class_list":["post-1105","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gming","category-gurps","category-rpgs","series-gurps-and-fate","series-streamlining-gurps"],"_links":{"self":[{"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/posts\/1105","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/comments?post=1105"}],"version-history":[{"count":6,"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/posts\/1105\/revisions"}],"predecessor-version":[{"id":2030,"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/posts\/1105\/revisions\/2030"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/media\/3399"}],"wp:attachment":[{"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/media?parent=1105"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/categories?post=1105"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/tags?post=1105"},{"taxonomy":"series","embeddable":true,"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/series?post=1105"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}