{"id":5479,"date":"2020-06-17T01:19:31","date_gmt":"2020-06-17T08:19:31","guid":{"rendered":"http:\/\/www.themook.net\/gamegeekery\/?page_id=5479"},"modified":"2020-08-01T12:04:07","modified_gmt":"2020-08-01T19:04:07","slug":"skill-defaults-and-purchase","status":"publish","type":"page","link":"https:\/\/www.themook.net\/gamegeekery\/skill-defaults-and-purchase\/","title":{"rendered":"Skill Defaults and Purchase"},"content":{"rendered":"<p><em>Note: This is a rough page, still needs some polish.<\/em><\/p>\n<p>Just a quick run-through on how Skill Defaults work.<\/p>\n<p>Here is a brand-new character, <strong>Test Dude<\/strong>. He has spent 0 of his 150 starting Character Points, so he is &#8220;average&#8221; in every way: all attributes are 10, and he has no Advantages, Disadvantages, or Skills.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-5481\" src=\"http:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_01.jpg\" alt=\"\" width=\"1043\" height=\"766\" srcset=\"https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_01.jpg 1043w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_01-300x220.jpg 300w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_01-1024x752.jpg 1024w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_01-150x110.jpg 150w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_01-768x564.jpg 768w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_01-80x60.jpg 80w\" sizes=\"auto, (max-width: 1043px) 100vw, 1043px\" \/><\/p>\n<p>We spend 150 CP in various attributes. The number in the\u00a0<strong>brackets<\/strong> is how many points we spend on that attribute; the <strong>actual attribute itself<\/strong> is the value in the box. So for example, giving Test Dude a ST of 12 costs 20 CP (pp. 14-15 of <em>Characters<\/em>).<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-5482\" src=\"http:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_02.jpg\" alt=\"\" width=\"1043\" height=\"763\" srcset=\"https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_02.jpg 1043w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_02-300x219.jpg 300w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_02-1024x749.jpg 1024w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_02-150x110.jpg 150w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_02-768x562.jpg 768w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_02-80x60.jpg 80w\" sizes=\"auto, (max-width: 1043px) 100vw, 1043px\" \/><\/p>\n<p>Next, we give Test Dude exactly two skills: Guns(Pistol) and Research.<\/p>\n<p>Guns(Pistol) is a DX\/E skill (that is, it is based off of Test Dude&#8217;s <strong>DEXTERITY<\/strong> (DX) and is an <strong>EASY<\/strong> (E) skill). Reading the Skill Cost Table on p. 170 of <em>Characters<\/em> (also found on p. 13 of the <strong>free<\/strong> <a href=\"http:\/\/www.warehouse23.com\/products\/SJG31-0004\">GURPS Lite<\/a>)&#8230;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-5491\" src=\"http:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/skill-table.jpg\" alt=\"\" width=\"536\" height=\"260\" srcset=\"https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/skill-table.jpg 536w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/skill-table-300x146.jpg 300w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/skill-table-150x73.jpg 150w\" sizes=\"auto, (max-width: 536px) 100vw, 536px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&#8230;we look down the\u00a0<em>Easy<\/em> column and see that 1 point buys Test Dude that Easy skill at a level of &#8220;Attribute+0.&#8221; The attribute in this case is DX, Test Dude&#8217;s DX is 14, so 14 + 0 = <strong>14<\/strong>, his effective skill level for using the Guns(Pistol) skill.<\/p>\n<p>Similarly, Research is an IQ\/A skill (that is, it is based off of Test Dude&#8217;s <strong>INTELLIGENCE<\/strong> (IQ) and is an <strong>AVERAGE<\/strong> (A) skill). Looking down the\u00a0<em>Average\u00a0<\/em>column, we see that 1 point buys Test Dude that Average skill at a level of &#8220;Attribute-1.&#8221; The attribute in this case is IQ, Test Dude&#8217;s IQ is 11, so 11 &#8211; 1 = <strong>10<\/strong>, his effective skill level for using the Research skill.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-5483 aligncenter\" src=\"http:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_03.jpg\" alt=\"\" width=\"1043\" height=\"763\" srcset=\"https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_03.jpg 1043w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_03-300x219.jpg 300w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_03-1024x749.jpg 1024w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_03-150x110.jpg 150w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_03-768x562.jpg 768w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_03-80x60.jpg 80w\" sizes=\"auto, (max-width: 1043px) 100vw, 1043px\" \/><\/p>\n<p>Again, the number in <strong>brackets<\/strong> is the point cost &#8212; 1 CP in each case, so far. The <strong>Level<\/strong> is the important value here in play &#8212; that is your effective skill level when using that skill, that is, to successfully make an unmodified Research check, Test Dude would need to roll 3d6 and total 10 or less to succeed. (<strong>Relative Level<\/strong> is there as a reminder of which attribute the skill is based on and the, well, relative level).<\/p>\n<p>I want Test Dude to be a bit better at Research than that, so\u00a0<em>instead<\/em> of spending 1 CP, I spend 4 CP. Using the same Skill Cost Table above, going down the\u00a0<em>Average<\/em> column shows that 4 points buys Test Dude an Average skill at a level of &#8220;Attribute+1.&#8221; The attribute in this case is IQ, Test Dude&#8217;s IQ is 11, so 11 + 1 = <strong>12<\/strong>, his new effective skill level for using the Research skill.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-5484 aligncenter\" src=\"http:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_04.jpg\" alt=\"\" width=\"1042\" height=\"766\" srcset=\"https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_04.jpg 1042w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_04-300x221.jpg 300w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_04-1024x753.jpg 1024w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_04-150x110.jpg 150w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_04-768x565.jpg 768w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_04-80x60.jpg 80w\" sizes=\"auto, (max-width: 1042px) 100vw, 1042px\" \/><\/p>\n<p>At times, Test Dude may be called on to use an Administration skill. He has\u00a0<strong>no training<\/strong> in this skill &#8212; that is, he has invested 0 CP in it &#8212; so when the need arises, he will have to use it at a\u00a0<em>default level<\/em> (p. 173 of\u00a0<em>Characters<\/em>).<\/p>\n<p>The <strong>only<\/strong> time you ever need to look at defaults is if the character does not have even a single point invested in a skill. If they do, ignore defaults entirely. The defaults listed for Administration are &#8220;IQ-5, Merchant-3,&#8221; meaning if the character has no CP invested in Administration, they can\u00a0<em>instead<\/em> roll against their &#8220;IQ-5&#8221; or againt their skill with &#8220;Merchant-3,&#8221; whichever is better. Test Dude does not know the Merchant skill, so that is not an option for him. If he wants to give Administration a try at default, he has to use &#8220;IQ-5.&#8221; In his case, IQ is 11, so 11 &#8211; 5 = <strong>6<\/strong>. If he wants to use the Administration skill, he must roll 3d6 and total 6 or less (not easy, but better than nothing!)<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-5485\" src=\"http:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_05.jpg\" alt=\"\" width=\"983\" height=\"754\" srcset=\"https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_05.jpg 983w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_05-300x230.jpg 300w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_05-150x115.jpg 150w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_05-768x589.jpg 768w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_05-80x60.jpg 80w\" sizes=\"auto, (max-width: 983px) 100vw, 983px\" \/><\/p>\n<p>To further illustrate, let&#8217;s have Test Dude invest 1 CP into the Merchant skill. Just like Research, Merchant is an IQ\/A skill (that is, it is based off of Test Dude&#8217;s <strong>INTELLIGENCE<\/strong> (IQ) and is an <strong>AVERAGE<\/strong> (A) skill). Looking down the\u00a0<em>Average\u00a0<\/em>column, we see that 1 point buys Test Dude that Average skill at a level of &#8220;Attribute-1.&#8221; The attribute in this case is IQ, Test Dude&#8217;s IQ is 11, so 11 &#8211; 1 = <strong>10<\/strong>, his effective skill level for using the Merchant skill.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-5486\" src=\"http:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_06.jpg\" alt=\"\" width=\"1042\" height=\"767\" srcset=\"https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_06.jpg 1042w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_06-300x221.jpg 300w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_06-1024x754.jpg 1024w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_06-150x110.jpg 150w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_06-768x565.jpg 768w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_06-80x60.jpg 80w\" sizes=\"auto, (max-width: 1042px) 100vw, 1042px\" \/><\/p>\n<p>Notice that even though Test Dude still has 0 points invested in the Administration skill, its\u00a0<strong>Level<\/strong> has increased from 6 to 7. This is because Test Dude now has two possible values to use for the default. As explained above, he had to default to &#8220;IQ-5,&#8221; which in his case is 6. But now he has the Merchant skill, so he can also use &#8220;Merchant-3,&#8221; which in his case is 7. He chooses the better of the two, so his current default level for Administration is 7.<\/p>\n<p>Finally, if he invests even a single CP into the Administration skill,\u00a0<strong>it is no longer using the default rules in any way.<\/strong> Once CPs are spent on a skill, it follows the same rules for all other skills and ignore defaults entirely.<\/p>\n<p>As with Research and Merchant, Administration is an IQ\/A skill (that is, it is based off of Test Dude&#8217;s <strong>INTELLIGENCE<\/strong> (IQ) and is an <strong>AVERAGE<\/strong> (A) skill). Looking down the\u00a0<em>Average\u00a0<\/em>column, we see that 1 point buys Test Dude that Average skill at a level of &#8220;Attribute-1.&#8221; The attribute in this case is IQ, Test Dude&#8217;s IQ is 11, so 11 &#8211; 1 = <strong>10<\/strong>, his effective skill level now for using the Administration skill.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-5480\" src=\"http:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_07.jpg\" alt=\"\" width=\"1042\" height=\"764\" srcset=\"https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_07.jpg 1042w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_07-300x220.jpg 300w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_07-1024x751.jpg 1024w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_07-150x110.jpg 150w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_07-768x563.jpg 768w, https:\/\/www.themook.net\/gamegeekery\/wp-content\/uploads\/2020\/06\/TestDude_07-80x60.jpg 80w\" sizes=\"auto, (max-width: 1042px) 100vw, 1042px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>Hopefully that takes some of the mystery out of spending Character Points for Skills and how skill defaults work!<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Note: This is a rough page, still needs some polish. Just a quick run-through on how Skill Defaults work. Here is a brand-new character, Test Dude. He has spent 0 of his 150 starting Character Points, so he is &#8220;average&#8221; <a class=\"mh-excerpt-more\" href=\"https:\/\/www.themook.net\/gamegeekery\/skill-defaults-and-purchase\/\" title=\"Skill Defaults and Purchase\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":2,"featured_media":5486,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-5479","page","type-page","status-publish","has-post-thumbnail","hentry"],"_links":{"self":[{"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/pages\/5479","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/comments?post=5479"}],"version-history":[{"count":16,"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/pages\/5479\/revisions"}],"predecessor-version":[{"id":5503,"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/pages\/5479\/revisions\/5503"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/media\/5486"}],"wp:attachment":[{"href":"https:\/\/www.themook.net\/gamegeekery\/wp-json\/wp\/v2\/media?parent=5479"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}