Streamlining GURPS, Part 3: Tokens

February 24, 2016 Mook 12

Gargantuan GURPSDay greetings, GURPaholics! In “Streamlining GURPS” parts One and Two, I talked about a host of rules tweaks and options for speeding up combat at the table. This post is about streamlining as well, but through the use of tokens […]

Locus: A Needle in Infinite Haystacks

February 17, 2016 Mook 4

Happy GURPSDay, GURPS aficionados! This past weekend was the always fun Orccon convention, where I ran an adventure set in my multi-dimensional city of Locus. The players all seemed to have a great time, and their feedback on the setting was […]

GM Convention Tips

February 10, 2016 Mook 9

Happy GURPSDay, Children of the GURPS! In direct contradiction to the tips I’m about to post, I am crazy far behind in my game prep for Orccon, especially considering I’m GMing in the first slot which is less than 48 […]

GURPS Monsters and Foes

February 4, 2016 Mook 6

Happy GURPSDay, GURPS fanatics! I hope your week since the last post has been filled with games and good times. So… monsters and foes. Despite what I frequently hear both online and off, GURPS does have stats for a bajillion […]

My GM Kit – Appendix 1

January 27, 2016 Mook 1

Happy Thurpsday, all you GURPS-heads and gamers! One of the most popular Game Geekery posts from 2015 was the exhaustive peek inside “My GM Kit.” Since that time, lo’ these 11 months, I have picked up more than a few […]

Player-Created Skills

January 22, 2016 Mook 0

Howdy, Folks! Had a quick thought on character creation to throw out there, after reading a thread at the forums about paring down the GURPS skill list. I’m trying to not always be the hippie-GURPS GM, but I’m wondering if […]

Streamlining GURPS, Part 2

January 21, 2016 Mook 2

Happy Thurpsday, and welcome to another weekly dose of GURPS-y goodness! Today I’d like to share a few more thoughts on streamlining your games to go along with last week’s post and some of the others I’ve posted previously. First, let’s talk […]

Streamlining GURPS

January 14, 2016 Mook 11

Happy Thurpsday, folks! Today’s musings and random neuron misfirings are about streamlining GURPS at the table, while you’re running it. It is known, far and wide, that GURPS is “mah jam,” and I love how detailed it can be when I want […]

Locus: Table of Contents

January 7, 2016 Mook 2

Happy Thurpsday, GURPSophiles and geeks of all flavors, and welcome to 2016! I hope you had a lovely end to the old year and kick-off to the new. After a few weeks of unplugging and recharging (video games and movies […]

Overview of 2015

December 27, 2015 Mook 4

Well, folks, as 2015 draws to a close, I wanted to take a moment and look back at some of my favorite posts and series from the year. It’s a bit GURPS-centric — you know me — but I think […]

Locus: Types of Zones

December 18, 2015 Mook 0

Happy Thursday*, Happy GURPS Day, all! This week, I’m talking a bit more about the gloriously chaotic pan-dimensional city of mayhem, Locus, specifically some more details on the city and its zones.  (*In certain dimensions, I may have fallen asleep […]

Locus: a Pan-Dimensional GURPS Setting

December 10, 2015 Mook 6

Hey there, GURPSaroonies, Happy Thursday! Today I’m taking a little break from all the rules and mechanics, and indulging in a somewhat more creative endeavor. Locus is the name of the setting all of the games I run take place […]

Intermediate Scene

December 3, 2015 Mook 4

Happy post-Thanksgiving Thursday all ye GURPSers! Today, in the final intermediate post of the “New to GURPS” series, we say goodbye to everyone’s favorite wilderness guardian, , with her own send-off scene (just like our buddy from the basic series… remember […]

Race for The Dutchman (Old West)

November 28, 2015 Mook 12

| Downloads:  | Size:  Greetings, GURPS Fiends! Though the holiday week and vacation played havoc with my schedule, I’m thrilled to finally launch this new series– Quick-Play Adventures. GURPS doesn’t produce a whole lot of adventures, for obvious reason: it’s a […]

Intermediate Recovery

November 12, 2015 Mook 2

Happy GURPS-Day, GURPSellians! I hope you enjoyed last week’s peek at my GM screen, but today we return to the “New to GURPS” series with “Intermediate Recovery,” a.k.a., “How do I fix these holes in me?” Moving from GURPS Lite […]