Your First Melee Combat

August 19, 2015 Mook 6

Welcome back, GURPers (GURPies? No…), to another post for anyone “New to GURPS.” This week, now that we’ve learned all about skills and how to use them, we look at one specific skills subset — combat, a bit of the […]

Your First Influence Rolls

August 10, 2015 Mook 2

Another week, another “New to GURPS” post! Apologies if you were expecting the first melee combat today — I realized that I’ve made no mention of Reaction rolls or Influence rolls up to this point and, since those mechanics are […]

Your First Skill Contests

August 3, 2015 Mook 6

Last week’s release in the “New to GURPS” series talked about using those nifty skills your character has to attempt things in the game world — hot-wiring a car, preparing the perfect rack of lamb, creating a forged painting, whatever. You basically […]

Your First Skill Checks

July 26, 2015 Mook 4

In the first post of the “New to GURPS” series, we used the free introductory rules in GURPS Lite to create a simple-yet-dashing cowboy,  In this post, he will become our unwitting guinea pig as we explore a bit about skill […]

Your First Character

July 21, 2015 Mook 4

In this, the first post of the “New to GURPS” series, we’re going to put together a really bare-bones character to fiddle with as we take our initial steps into the GURPS playground. He won’t be a “full” character, one you […]

New to GURPS – Welcome!

July 19, 2015 Mook 10

Welcome to the first post of my “New to GURPS” series. GURPS is a fantastically broad and simple tabletop RPG, one that can be used for all sorts of games while always maintaining the same elegant core. Spartan warriors, powerful wizards, anthropomorphic […]

GURPS for New Players

January 20, 2015 Mook 3

“What’s the best way to introduce GURPS to new players?” is an incredibly common GM question (just this weekend I came across three different conversations), so I thought I’d post some of the ways I go about it. Depending on the […]

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