Fate Points in GURPS

October 15, 2014 Mook 4

I recently posted about ways to run GURPS in the style of Fate and made mention of the GURPS PDF Power-Ups 5: Impulse Buys, saying “This would be the book for GMs looking for something like the Fate Points economy in […]

GURPS and Fate: Two Sides of the Same Coin

September 11, 2014 Mook 6

Over the past few years, I have had the great fortune to play in many, many convention games of Fate, run by some of the best GMs involved with it. It is, in a nutshell, a fantastic RPG. I often note that, […]

More Reaction to “How to Be a GURPS GM”

August 22, 2014 Mook 2

This will likely be the last “How to Be a GURPS GM” post for a bit, but there were a few more reader comments that I wanted to share! “Any book that we can point to when someone expresses confusion or timid […]

Reaction to “How to Be a GURPS GM”

August 11, 2014 Mook 3

It has been an amazing weekend since the release of “How to Be a GURPS GM,” with friends from far and wide heaping congratulations and virtual cheers. I’ve also been scouring the internet daily to see what the reception has […]

“How To Be A GURPS GM” Released!

August 7, 2014 Mook 4

All right, people, I hope you’re sitting down — this is big news. I mean, really big. BIG. NEWS. At least to me. Just about three years ago, after toiling with great joy and genuine pride, I submitted to Steve […]

More Tokens in Combat

June 1, 2014 Mook 4

I recently ran a couple of GURPS games at Gamex 2014, and stumbled upon a great method for pairing colored tokens and dice to speed up large combats. The encounter called for the four PCs to fight against eight NPC creatures […]

Using Lego Minifigs for RPGs

November 16, 2013 Mook 2

As a nice follow-up to my post a couple weeks ago about different tokens and miniatures for tabletop RPGs, I recently came across an excellent discussion at the GURPS forums about using Lego minifigs as gaming figures. I did actually have some first-hand […]

Streamlining Combat With Tokens

October 26, 2013 Mook 10

I’ve recently been upgrading the tokens and counters I use when running combats for my GURPS games. It’s an ongoing process — I tinker with this and that, use it for a while, then move on to something else. But […]

Using Cthulhu Dice for GURPS Fright Checks

October 15, 2013 Mook 0

Each Halloween I try to run a one-shot GURPS Horror game for the non-gamer and gamer-curious among my friends. So far this year, I’ve run two of the three groups I was able to schedule, and we’ve been using this […]

A Must-Have GURPS Android App!

July 9, 2013 Mook 5

EDIT: This app has been pulled from the Play Store, and recreated as a stand-alone web site. If you have an Android phone and/or tablet, and you love playing GURPS, then there is absolutely no excuse for you to not […]

Print On Demand Has A New Fan

June 26, 2013 Mook 19

A few years back, I used Kinko’s/FedEx to combine my GURPS Characters and GURPS Campaigns into a single volume. It looked like this:             It served me well through many a GURPS campaign, but I […]

Creating a Cynosure Romp – Part 2

March 16, 2013 Mook 2

This is Part 2 of my dissection of game prep for a recent GURPS convention adventure — if you need to catch up, Part 1 is here. When last we left my brain, I had 8 pre-gen characters in very rough form. […]

Creating a Cynosure Romp – Part 1

March 7, 2013 Mook 6

Probably the most common question any GM is asked, behind “Do you do it for the money, the prestige, or the groupies?”, is “How do you create your adventures?” In these posts I’ll be dissecting a recent convention game I […]

Finally Done!

June 6, 2011 Mook 1

Nearly 2 years ago, I emailed a query to my favorite game publisher about a possible PDF book. I was 90% sure I would get back a polite form letter thanking me for my interest and sending me on my […]

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