Streamlining GURPS, Part Three: Tokens

February 24, 2016 Mook 12

Gargantuan GURPSDay greetings, GURPaholics! In “Streamlining GURPS” parts One and Two, I talked about a host of rules tweaks and options for speeding up combat at the table. This post is about streamlining as well, but through the use of tokens […]

Locus: A Needle in Infinite Haystacks

February 17, 2016 Mook 4

Happy GURPSDay, GURPS aficionados! This past weekend was the always fun Orccon convention, where I ran an adventure set in my multi-dimensional city of Locus. The players all seemed to have a great time, and their feedback on the setting was […]

GM Convention Tips

February 10, 2016 Mook 9

Happy GURPSDay, Children of the GURPS! In direct contradiction to the tips I’m about to post, I am crazy far behind in my game prep for Orccon, especially considering I’m GMing in the first slot which is less than 48 […]

GURPS Monsters and Foes

February 4, 2016 Mook 6

Happy GURPSDay, GURPS fanatics! I hope your week since the last post has been filled with games and good times. So… monsters and foes. Despite what I frequently hear both online and off, GURPS does have stats for a bajillion […]

My GM Kit – Appendix 1

January 27, 2016 Mook 0

Happy Thurpsday, all you GURPS-heads and gamers! One of the most popular Game Geekery posts from 2015 was the exhaustive peek inside “My GM Kit.” Since that time, lo’ these 11 months, I have picked up more than a few […]

Player-Created Skills

January 22, 2016 Mook 0

Howdy, Folks! Had a quick thought on character creation to throw out there, after reading a thread at the forums about paring down the GURPS skill list. I’m trying to not always be the hippie-GURPS GM, but I’m wondering if […]

Streamlining GURPS, Part 2

January 21, 2016 Mook 2

Happy Thurpsday, and welcome to another weekly dose of GURPS-y goodness! Today I’d like to share a few more thoughts on streamlining your games to go along with last week’s post and some of the others I’ve posted previously. First, let’s talk […]

Streamlining GURPS

January 14, 2016 Mook 9

Happy Thurpsday, folks! Today’s musings and random neuron misfirings are about streamlining GURPS at the table, while you’re running it. It is known, far and wide, that GURPS is “mah jam,” and I love how detailed it can be when I want […]

My GURPS GM Screen

November 5, 2015 Mook 14

I love my GM screen. It’s eight glorious pages of densely-packed GURPS goodness, with at least 90% of anything I need to run any game, any time. I often say I haven’t had to crack an actual book at the […]

Fate Aspects as GURPS Advantages

September 27, 2015 Mook 3

I’ve been tinkering around with how I run GURPS lately, even more than usual, and here’s my first quick thought: using Fate Aspects as GURPS Advantages. I like the concept of Aspects, of having these descriptive tags for your character […]

Fantasy Party Quick-Start Characters

September 19, 2015 Mook 0

The latest issue of Pyramid magazine has another article on “pointless” character creation, this time for Monster Hunters, putting me in that frame of mind — so, I whipped up an archetypical fantasy party (at the “Heroic” level) using my […]

Creating The Warriors – Part 2

September 12, 2015 Mook 0

Part 1 of this post looked at nailing down the adventure idea, expanding it a bit, coming up with some pre-gen characters, and starting to flesh out the details, which is the step continuing here. Remember, if you’re just looking for the […]

Creating The Warriors – Part 1

September 10, 2015 Mook 1

Thursday is GURPS Day! And we will definitely be getting our GURPS on, but I’ve had to change up the schedule a bit. I attended the ever-wondrous Gateway 2015 convention this past weekend, and had planned to post a recap of […]

More Powerful Quick-Start Characters

August 29, 2015 Mook 6

I was tinkering with the GURPS Quick-Start Character Creation system I posted a while back, and added a few tweaks for more powerful characters. As mentioned in the original article, the system can easily be modified by changing the underlying […]

Using Mixed Dice for GURPS

March 21, 2015 Mook 0

Spurred by a recent online discussion, I realized that I’ve mentioned these tips in various places, but maybe not all together in one place. These are just a few ways to incorporate dice of different colors and/or sizes into your GURPS […]

1 2 3 4 5