“Hell on Wheels,” Post-Con Wrap Up

September 15, 2016 Mook 14

Happy GURPSDay everyone! It’s been another week of big news for the GURPS community as the Dungeon Fantasy RPG Kickstarter continues roaring towards full funding (and now has a contest on their forums, if you’d like a chance at a free copy). […]

Two Important GMing Lessons

September 7, 2016 Mook 1

A fine and festive GURPSDay to all! I ran my “Hell on Wheels” GURPS biker/werewolf game at last weekend’s Gateway 2016 convention, and it went really well — I had an absolute blast GMing it every time, and all three groups said they had […]

More Thoughts on Hell on Wheels

August 18, 2016 Mook 1

Happy (on time!) GURPSDay, folks. I hope you’re out there readin’ your little tails off. Though I haven’t actually put pen to paper yet, I spent this week bandying about ideas for my next convention game, “Hell on Wheels” (mentioned […]

Hell on Wheels (for Gateway 2016)

August 12, 2016 Mook 7

Happy post-GURPSDay day! You may have noticed I missed the Thursday deadline this week. Sorry about that! Occupational hazard from working overnights… I fell asleep, plain and simple, just passed out in front of the computer and didn’t wake up until it […]

GM Convention Tips, The Sequel

July 28, 2016 Mook 2

A most lovely GURPSDay to all! Time once again to enjoy the bounty of GURPS goodness that Thursdays bring. One of the generous and so-appreciated Game Geekery Patrons recently asked me about tips for running an in-store GURPS demo, which is a […]

“Beware the Boogeyman,” Post-Con Wrap Up

June 1, 2016 Mook 7

Another GURPSDay, folks, another ocean of super-delicious GURPS material to swim in! I hope you had a fun and relaxing long weekend (if you had one). Myself, I was enjoying the people and games (and sleep… lots and lots of glorious sleep) […]

Creating “Beware the Boogeyman” – Part 2

May 4, 2016 Mook 0

Another GURPSDay, another avalanche of great GURPS material from all across the web! Here at Game Geekery, I’m posting Part 2 of “Creating ‘Beware the Boogeyman‘” from the “Adventure Creation” series. Last week, I set down some very broad ideas […]

Creating “Beware the Boogeyman” – Part 1

April 27, 2016 Mook 6

Happy GURPSDay! It’s once again time to feast on all the GURPS-y Goodness that Thursdays bring. Meanwhile, the Gamex 2016 convention is coming up in just about a month, so I started thinking about what game to run. I eventually […]

Locus: A Needle in Infinite Haystacks

February 17, 2016 Mook 4

Happy GURPSDay, GURPS aficionados! This past weekend was the always fun Orccon convention, where I ran an adventure set in my multi-dimensional city of Locus. The players all seemed to have a great time, and their feedback on the setting was […]

GM Convention Tips

February 10, 2016 Mook 9

Happy GURPSDay, Children of the GURPS! In direct contradiction to the tips I’m about to post, I am crazy far behind in my game prep for Orccon, especially considering I’m GMing in the first slot which is less than 48 […]

Creating The Warriors – Part 2

September 12, 2015 Mook 0

Part 1 of this post looked at nailing down the adventure idea, expanding it a bit, coming up with some pre-gen characters, and starting to flesh out the details, which is the step continuing here. Remember, if you’re just looking for the […]

Creating The Warriors – Part 1

September 10, 2015 Mook 2

Thursday is GURPS Day! And we will definitely be getting our GURPS on, but I’ve had to change up the schedule a bit. I attended the ever-wondrous Gateway 2015 convention this past weekend, and had planned to post a recap of […]

The Warriors: Come Out to Play (Gateway 2015)

July 31, 2015 Mook 0

The Warriors: Come Out to Pla-ay My next convention game will be at Strategicon’s Gateway 2015 (running under GURPS 4th Edition): “When all hell breaks loose at the giant gang meeting in the Bronx, four members of “The Warriors” – […]

My GM Kit

February 26, 2015 Mook 15

A question I come across a lot is, “What do you use when running games? What’s in your GM bag?” Many of us love to peek at the doodads and fiddly bits other GMs bring to the table, so rather […]