GURPS and Fate: Two Sides of the Same Coin

September 11, 2014 Mook 6

Over the past few years, I have had the great fortune to play in many, many convention games of Fate, run by some of the best GMs involved with it. It is, in a nutshell, a fantastic RPG. I often note that, […]

Gateway 2014

September 6, 2014 Mook 3

Last weekend it was once more unto the breach for a Strategicon convention, and once more I had an uber-fun time! The con was Gateway 2014, and I was really looking forward to a little get-away with friends, games, and more games. […]

More Reaction to “How to Be a GURPS GM”

August 22, 2014 Mook 2

This will likely be the last “How to Be a GURPS GM” post for a bit, but there were a few more reader comments that I wanted to share! “Any book that we can point to when someone expresses confusion or timid […]

Reaction to “How to Be a GURPS GM”

August 11, 2014 Mook 3

It has been an amazing weekend since the release of “How to Be a GURPS GM,” with friends from far and wide heaping congratulations and virtual cheers. I’ve also been scouring the internet daily to see what the reception has […]

“How To Be A GURPS GM” Released!

August 7, 2014 Mook 4

All right, people, I hope you’re sitting down — this is big news. I mean, really big. BIG. NEWS. At least to me. Just about three years ago, after toiling with great joy and genuine pride, I submitted to Steve […]

More Tokens in Combat

June 1, 2014 Mook 4

I recently ran a couple of GURPS games at Gamex 2014, and stumbled upon a great method for pairing colored tokens and dice to speed up large combats. The encounter called for the four PCs to fight against eight NPC creatures […]

Fate – Printing Through Lulu

May 11, 2014 Mook 1

Since the GURPS Omnibus I got from Lulu turned out so well, and I’ve been reading more Fate lately, I decided to put together a single volume of Fate Core, the Fate System Toolkit, and Fate Accelerated for personal use. Here are […]

Sweet Metal Fate Dice

April 29, 2014 Mook 1

What I love about Kickstarter is, at least in my experience, you throw a few bucks at something shiny, and at some random point in the future it shows up on your doorstep. It’s like Russian roulette, but the bullets […]

Using Lego Minifigs for RPGs

November 16, 2013 Mook 2

As a nice follow-up to my post a couple weeks ago about different tokens and miniatures for tabletop RPGs, I recently came across an excellent discussion at the GURPS forums about using Lego minifigs as gaming figures. I did actually have some first-hand […]

Streamlining Combat With Tokens

October 26, 2013 Mook 10

I’ve recently been upgrading the tokens and counters I use when running combats for my GURPS games. It’s an ongoing process — I tinker with this and that, use it for a while, then move on to something else. But […]

Using Cthulhu Dice for GURPS Fright Checks

October 15, 2013 Mook 0

Each Halloween I try to run a one-shot GURPS Horror game for the non-gamer and gamer-curious among my friends. So far this year, I’ve run two of the three groups I was able to schedule, and we’ve been using this […]

A Must-Have GURPS Android App!

July 9, 2013 Mook 5

EDIT: This app has been pulled from the Play Store, and recreated as a stand-alone web site. If you have an Android phone and/or tablet, and you love playing GURPS, then there is absolutely no excuse for you to not […]

Print On Demand Has A New Fan

June 26, 2013 Mook 19

A few years back, I used Kinko’s/FedEx to combine my GURPS Characters and GURPS Campaigns into a single volume. It looked like this:             It served me well through many a GURPS campaign, but I […]

Gamex 2013 – Part 1

June 21, 2013 Mook 1

Well, Gamex 2013 ended a few weeks ago, and I have finally recovered enough for … post-convention wrap up time! Short version is, I pre-regged for 8 games but only managed to play 5 1/4 (due to feeling like poo […]

Creating a Cynosure Romp – Part 2

March 16, 2013 Mook 2

This is Part 2 of my dissection of game prep for a recent GURPS convention adventure — if you need to catch up, Part 1 is here. When last we left my brain, I had 8 pre-gen characters in very rough form. […]

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