GURPS Quick-Start Character Creation

October 26, 2014 Mook 10

(Note: there’s a more current version of the rules described below in this post.) Continuing with the “making GURPS quicker and more streamlined” theme of the last couple of posts, here is a submission from last year outlining a “quick and dirty” system […]

Fate Points in GURPS

October 15, 2014 Mook 5

I recently posted about ways to run GURPS in the style of Fate and made mention of the GURPS PDF Power-Ups 5: Impulse Buys, saying “This would be the book for GMs looking for something like the Fate Points economy in […]